Hey hey hey ehye ehyeyeyye
I manually cloned an item and edited the transparancy on a DX5 diffuse map for a cloned item, it was already DX5 with ALPHA flag enabled by default in the game, so I made more of it transparent than it was originally...
..but now all the transparent parts are black when in the free world, but NOT in the shops or portal!!
Here's pictures:
In shop:
In open world:
I presume it's to do with the normal map? ... maybe... I've tried it default, all transparent, half transparent, all black... no dice :'(
Or is this some kind of shader thing from messing up an XTBL or ASM file? There's a few options and I don't really understand them. Same ffor the "Material_Element" things... what are my options there?
Possible Explination:
I had to manually clone the wild-child skirt because the Clone tool doesn't work on that one... sooo I've manually edited the XTBL and ASM files a lot and tried to replicate the default one for wildchild but it might not be perfect.
Here's some related stuff I don't really understand... is this right? (do I need to change material name to something since I also changed texture names?)
Attached the file too just in-case u wanna see a broken terrible skirt... or to help <3
I manually cloned an item and edited the transparancy on a DX5 diffuse map for a cloned item, it was already DX5 with ALPHA flag enabled by default in the game, so I made more of it transparent than it was originally...
..but now all the transparent parts are black when in the free world, but NOT in the shops or portal!!
Here's pictures:
In shop:
I presume it's to do with the normal map? ... maybe... I've tried it default, all transparent, half transparent, all black... no dice :'(
Or is this some kind of shader thing from messing up an XTBL or ASM file? There's a few options and I don't really understand them. Same ffor the "Material_Element" things... what are my options there?
Possible Explination:
I had to manually clone the wild-child skirt because the Clone tool doesn't work on that one... sooo I've manually edited the XTBL and ASM files a lot and tried to replicate the default one for wildchild but it might not be perfect.
Here's some related stuff I don't really understand... is this right? (do I need to change material name to something since I also changed texture names?)
Code:
<Mesh_Variant_Info>
<Variant_Name>cF_NLMB_LBDY_F_Skirt</Variant_Name>
<VariantID>1</VariantID>
<Material_List>
<Material_Element>
<Material>cF_NLMB_LBDY_F_Skirt</Material>
<Shader_Type>ir_sr3pccloth</Shader_Type>
<Default_Colors_Grid>
</Default_Colors_Grid>
</Material_Element>
</Material_List>
</Mesh_Variant_Info>
Attached the file too just in-case u wanna see a broken terrible skirt... or to help <3