OK.Thank you for this information.So for rotating weapon icons lets say 25 textures i have to store 50?For some reason the game doesn't use the same bitmaps for HUD weapon icons and icons shown in stores. I'm unsure why this is, because the contents of both bitmaps seem to be identical in all cases, but for each weapon you have to include two icon textures: one called "weapon_icon_name.tga" and a duplicate called "weapon_icon_name_c.tga". The one with the "_c" suffix will be shown in stores.