Hello there.
I recently began to use cheats - especially "lolz" one. However, I've figured out that it isn't working the way I want.
Some explanations first about the notoriety system and the way I think it's working. It seems that every gang has its own notoriety meter, and that the displayed one is the most important one. The spawn algorithm seems to spawn only the gang with the highest level, Luchadores having priority with cars.
The cheat now. lolz cheat increase all three gang notoriety levels at once, because from level 3 to level 5, Luchadores cars AND Morning star helicopters begin to spawn.
The point is, if I want to fight the gangs independantly, I cannot because it is always Luchadores that spawn in cars independantly of my location. If I want to fight Morning Star I can raise my level to 4 and shoot the helicopters while letting Luchadores level decrease. Unluckily, my favorite gang (to fight against) is Deckers one, and the only way I have to fight them is either to wait for a survival call (that I can't control) or provocating them near Burns Hill reactor - I kept the Gang Op there for this. So here is my request : Make cheats that add/remove clans notoriety independantly. And by clan I mean the three Syndicate gangs, but also the two special gangs - Mascots and Zombies.
But that is not over. I have another request, two actually.
The first is that the lolz cheat could be very useful if the spawning system was improved to spawn every gang cars according to their own level and not only the highest one. And maybe do the same for what I call the neutral clan - Police-SWAT/SNG/STAG. I'd love to take a Crusader or a Vulture and go fight simultaneously Morning Star, Deckers, Luchadores, Mascots, Zombies and cops while SNG and STAG compete for who-will-kill-me-first. Being truly The Most Wanted.
The second is a "simple" spawning request : Make gang membres spawn even after takedowns. Saints and Syndicate in the same locations spying on each other. And maybe some random STAG soldiers wandering around along with cops like in Act 3.
Anyone still here ?
I recently began to use cheats - especially "lolz" one. However, I've figured out that it isn't working the way I want.
Some explanations first about the notoriety system and the way I think it's working. It seems that every gang has its own notoriety meter, and that the displayed one is the most important one. The spawn algorithm seems to spawn only the gang with the highest level, Luchadores having priority with cars.
The cheat now. lolz cheat increase all three gang notoriety levels at once, because from level 3 to level 5, Luchadores cars AND Morning star helicopters begin to spawn.
The point is, if I want to fight the gangs independantly, I cannot because it is always Luchadores that spawn in cars independantly of my location. If I want to fight Morning Star I can raise my level to 4 and shoot the helicopters while letting Luchadores level decrease. Unluckily, my favorite gang (to fight against) is Deckers one, and the only way I have to fight them is either to wait for a survival call (that I can't control) or provocating them near Burns Hill reactor - I kept the Gang Op there for this. So here is my request : Make cheats that add/remove clans notoriety independantly. And by clan I mean the three Syndicate gangs, but also the two special gangs - Mascots and Zombies.
But that is not over. I have another request, two actually.
The first is that the lolz cheat could be very useful if the spawning system was improved to spawn every gang cars according to their own level and not only the highest one. And maybe do the same for what I call the neutral clan - Police-SWAT/SNG/STAG. I'd love to take a Crusader or a Vulture and go fight simultaneously Morning Star, Deckers, Luchadores, Mascots, Zombies and cops while SNG and STAG compete for who-will-kill-me-first. Being truly The Most Wanted.
The second is a "simple" spawning request : Make gang membres spawn even after takedowns. Saints and Syndicate in the same locations spying on each other. And maybe some random STAG soldiers wandering around along with cops like in Act 3.
Anyone still here ?