Gentlemen of Steelport Compilation

Don't worry, it'll be finished in time. Modding takes time especially when it's not your fulltime job and you don't have all the tools.
 
I keep saying this over and over. The changes that are being made to how mods work could invalidate the need for any kind of compilation. Everything is on hold and may be permanently.
 
Gentlemen of Steelport is the name of the SRTT mega mod compilation that features everyone's hard work and releases from this forum. It has a basic coop compatible mode that builds a stable set of core mods/ fixes and is geared towards the coop player who doesn't want to mess with anything. The advanced mode features a ton of extra optional mods that let you do all sorts of crazy stuff.

The GoS compilation is completely 100% modular and lets you fine tune and select individual mods if you so choose. It also builds all asm files dynamically so that users can easily combine different mods together without having to use the command line tools.

The basic philosophy behind the Gentlemen of Steelport mod:
* It should enhance the game and fill in some of the gaps that Volition left out
* A standardized public package so that users can easily play coop together with a common set of mods that won't crash the game.
* Mods that enhance the game and add to it will be part of the standard build
* Mods that replace things will be optional -unless- the majority agrees that the change is for the better of the game as a whole
* Mods that break things can also be included as optional with clear warnings to the user
* No DLC will be modded in. At all. Period. We will also be extremely cautious regarding mods that may infringe on future DLC.

Most importantly, be prepared to discuss your mod and how it will affect the game as whole. It's nothing personal if questions are raised about its inclusion. Every single mod for GotR went through this process to make sure it didn't adversely affect other parts of the game.

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You can always grab the latest version of Gentlemen of Steelport in the Downloads section of my site:
http://idolninja.com

NOTE: There is a new GUI version of GoS coming soon that will give the user even more control; allowing them to select individual components of mods and mix and match them together.
 
With Open Cheat enabled/installed in GoS and using a cheat that flags save file eg. unlimited ammo. Then on the load save game screen, is it still suppose to say Cheat Enabled?
 
With Open Cheat enabled/installed in GoS and using a cheat that flags save file eg. unlimited ammo. Then on the load save game screen, is it still suppose to say Cheat Enabled?

Cheat flagging is not retroactive. i.e. if your save is already flagged then the mod won't reverse that. The open version of the cheats mod simply turns off the save flagging if you use any of them after it's installed. It's a preventative, and not a cure.
 
i am using the helicopter customization mod with gentlemen of steelport and currently have no folders to return the helicopters to. is there a way to fix this or am i screwed?
 
currently have no folders to return the helicopters to?

I don't understand what you're trying to do. You shouldn't have folders to put files anywhere. Just delete them from the root of your install if you want to remove them.
 
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