Gentlemen of Steelport Compilation

In section 8 would be better to add the Eprunega`s Johnny Gat mod rather than replace Zombie Gat: http://www.saintsrowmods.com/forum/index.php?threads/the-return-of-gat.125/page-2 # post-4686

Johnny Gat replacing Zombie Gat is already part of the alt homies mod that's a part of GoS. What you might not realize that I'm keeping additional entries to a minimum until a final patch level is reached, and focusing on optional replacements. At that point, many of these optional mods will be converted into new entries and unlocks that happen with a new playthrough.
 
Umm just wondering, how many of these will be optional?

You must not have tried out GoS yet. The entire package is modular, and unlike GotR all of it is optional. Seriously, you can deselect everything if you want and it will simply build a vanilla patch. Also, if you notice the first menu is named core mods and are the recommended mods that enhance the game and don't make any changes or are buggy in any way. These core mods are built if you select the default coop compatible build option instead of the advanced mode that lets you pick and choose all the optional stuff.
 
When you have chosen some of these mods to run can you turn some of them of afterwards?
PS: Nice Work:)

Yes. You should be able to easily build a new patch with a different loadout of mods and use the same save file.
 
A quick sneak peek at the menu overview for GoS v1.0 beta 3
Code:
1. CORE MODS
  1. Mission Replay
  2. All Vehicle Extended Customization and Delete Rewards
  3. Wardrobe Color Changer
  4. Enable tank radios and disable forced notoriety
  5. Additional Cheats
  6. New Clothing for Sale
  7. Extra Colors for Clothing and Makeup
  8. Cruise Control Hud Lowered
  9. Scythe Weapon Sound Fix
 
2. INTERFACE AND CONTROL MODS
  1. Sticky Camera
  2. Disable Autoaim
  3. Increased FOV
  * 4. Steve's Better Camera Mod
  * 5. Uzi's Better Camera Mod
  7. Disable Tutorial Popups
  8. Clip Editor
  9. Clip Editor Hide Hud version
 
3. CHARACTER AND CLOTHING MODS
  1. Extended Character Creation Sliders
  2. Extended Taunts/Compliments
  * 3. Shiny Clothes for the Player (MENU)
  4. Blowup doll player face and toilet legs
  5. Remove Big Hat restrictions in cars
  6. Set Player Height to child size
  7. Set Player Height to teen size
  8. Set player height to average female size
  9. Set player height to brute size
 
4. VEHICLE MODS
  1. Convert all Helis to Boats so they can be customized at the dock
  * 2. Vehicle First Person Camera
  3. Increase Specter Speed
  * 4. Specter 2.0 - Faster and Lasers
  5. Death Orb - Converts Metal Ball into a plane
  6. Wheel Size Limit Mod
  * 7. Kenshin Overhaul
  8. 3 Homies in a Bulldog
  9. Supermodder's Super Fast Cars and Vtols +
 
 
5. WEAPON MODS (*ALL BROKEN DOWN INDIVIDUALLY)
  1. Snipe's Permanent Temporary
  2. Shitface Weapon Rebalance
  3. 50percentJoe's Handgun Fun
  4. Luckz' Excessive SR3
  5. Triple Shot, Incendiary, Explosive, Gravedigger
  6. Eradicator 1.0 Cyber Buster
  7. Epic Airstrike MOAB + More
  * 8. TOGO-13 Upgrades
  * 9. Rapidfire Highpower Sonic Gun
  * 10. Fun with Explosives
 
6. GANG PLUS ONE (TALK TO ENCOGEN)
  1. Ethical Tough
  2. Ethical Fragile
  3. Unethical Tough
  4. Unethical Fragile
  5. Crowd Addon
 
7. CHEAT MODS
  1. Open Cheats
  2. Forced Zero Notoriety
 
* 8 HOMIE MODS
    * 1. Gat replace Zombie Gat
    * 2. Masked Angel replace Angel
    * 3. Bondage Zimos replace Zimos
    * 4. Nude Oleg replace Oleg
    * 5. Bloody Cannoness replace Viola
    * 6. Cyrus Temple replace Josh Birk
    * 7. Kia replace Nyteblade
    * 8. Villains replace Swat Team - Loren, Killbane, Matt, Kiki
    * 9. Genki crew replace Saints Backup - Genki, Tiger, Skinballs, Question
    * 10. Remove all mission restrictions for homie calls
 
* 9. WORLD STATE ZONE MODS
    * 1. Stag Occupation - bridges up
    * 2. Stag Removal - bridges down
    * 3. Arapice Island Zombies
    * 4. Arapice normal pre-outbreak
    * 5. Statue Intact
    * 6. Statue Destroyed
    * 7. Loren Building Intact
    * 8. Loren Building Destroyed
    * 9. Loren Building Saints
    * 10. 3 Count Casino
    * 11. 3 Count Crib
    * 12. Nuke Plant Deckers
    * 13. Nuke Plant Crib
    * 14. Safeword BDSM Club
    * 15. Safeword Crib
    * 16. Thermopalye Intact
    * 17. Thermopalye Broken
    * 18. Thermopalye Removed
    * 19. Daedalus
    * 20. Daedalus Removed
 
10. MISC MODS
  * 1. Super Powers Mod
  2. Pixel's Zombie Mod
  3. Fast and Mad
  4. Sadpanda Skyblazing Physics
  5. Avatar Rampage
  6. Saints HQ teleport elevator
  * 7. Remove forced outfit changes on mission replay
  * 8. Buddy Oleg - greatly increases friendly fire damage threshold
  * 9. Turn off Dracula Skill Bloodsucker Pack
  * 10. Whored Mode Better Characters
  * 11. Alternate Times of Day
  * 12. Genki Spawn Mod - Greatly increases chance to spawn
  * 13. Superman Flight Mod
  * 14. Increased Property Pricing

The really cool thing is that I've written a vbscript to do search and replace within xtbl files. What this means is that GoS will now be building xtbl files dynamically, so you will be able to choose things like which individual alt homies get written in and built in homies.xtbl. For example, you can now choose just normal Gat and Masked Angel and not install Bondage Zimos, Nude Oleg, etc. GoS will also now enable the player to select and combine multiple weapon mods together, and even drill down and turn on and off certain features of each mod pack. For example, you can drill down in the Epic Airstrike mod and turn off the increased manapult launch distance, or any combination of features from all the mods.

It.is.a.huge.amount.of.work. You can't even imagine how much time I've spent working on it this weekend. :eek:

It's already working awesome with modifying individual entries in tweak_table.xtbl though. It's now just a matter of spending the time to break down all the weapon packs and work out all the individual changes, as well as integrate all the new stuff and updates. I think it will be totally worth it though and give players a massive increase in flexibility.

Oh, I'm also planning on adding in a feature that saves all menu choices to an ini so that it will remember what you built last and reselect all options, similar to what I did with GotR. This should be pretty handy for people who like to tweak and play around.


Wow that's amazing, thank you so much!!!


also I don't want to seem like a dick but I was wondering if custom music is possible to implement, since I wasn't a fan of the soundtrack. I realize it's not top priority but I'd just like to know if it's a thing that may or may not happen.
 
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