Gentlemen of the Row

thank you much idol. i just got sr2 to hype me up for saints row 4. which i also preordered. :D
by the way, i heard the news about you planning on modding saints row 4. super excited!
also, an idea(cheat) for the next version: open car damage: all damage to your car resets when hit
 
In customization_items.xtbl. Line 164402 begins with an 8, which I believe is an error:

8<Base_Price>0</Base_Price>

It isn't in the game's version of the file, and this is extracted from the patch.vpp_pc in MY_CUSTOM_PATCH. I thought I might have somehow introduced it myself, but I re-extracted it again and it was still there.

Er, it occurs to me that my version of the patch will differ from everyone else's, so maybe this will help:

Code:
    <Customization_Item>
        <Name>chest privacy bar</Name>
        <DisplayName>CUST_ITEM_CHEST_PRIVACY_BAR</DisplayName>
        <Wear_Options>
            <Wear_Option>
                <Name>CUST_WEAR_NORMAL</Name>
                <disabled>no</disabled>
                <Active_Flags></Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags></Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>1822</MeshID>
                    <Mesh_Filename>
                        <Filename>cmBra_wPrvBarChe.cmeshx</Filename>
                        </Mesh_Filename>
                    <Cutscene_Only>no</Cutscene_Only>
                    <Obscured_VIDs>
                        <Obscured_VID>
                            <VID>230</VID>
                            </Obscured_VID>
                        </Obscured_VIDs>
                    <Obscured_slots></Obscured_slots>
                    <Texture_Infos></Texture_Infos>
                    <VID_List>0</VID_List>
                    </Mesh_Information>
                </Wear_Option>
            </Wear_Options>
        <Variants>
            <Variant>
                <Name>CUST_VARIANT_BLURRY</Name>
                <Price>0</Price>
                <Respect_Bonus>0</Respect_Bonus>
                <Mesh_Variant_Info>
                    <Variant_Name>blurry</Variant_Name>
                    <VariantID>715</VariantID>
                    <Material_List>
                        <Material_Element>
                            <Material>blurry</Material>
                            <Shader_Type>BBStandard</Shader_Type>
                            <Default_Colors_Grid></Default_Colors_Grid>
                            </Material_Element>
                        </Material_List>
                    </Mesh_Variant_Info>
                </Variant>
            </Variants>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <ID>1173</ID>
        <Flags>
            <Flag>not ready</Flag>
            </Flags>
        <Base_Respect_Bonus>0</Base_Respect_Bonus>
        <Slot>bra</Slot>
        <Default_Colors_Grid></Default_Colors_Grid>
        8<Base_Price>0</Base_Price>
        </Customization_Item>
    </TableTemplates>

Hmm, I was hoping it would collapse it so that it wouldn't
clutter the forum for everyone.
 
It doesn't matter. Anything outside of a tag isn't loaded by the game at all. There are a few table files that have dozens of comments I added outside of them so I could track things like logos and vehicle dealership entries. The 8 is obviously a typo, but it won't hurt anything.
 
If there's ever gonna be GotR 2.0 (or 1.9.2 or something like that), I wonder what else there is to add.
 
You have no idea just how much of a joy it was to work on and release GotR 1.9.1 last month. This is in direct contrast to Gentlemen of Steelport which I hate working on.
 
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