I'd like to know how glowing bits are handled.
I guess the emissiveness is controlled inside the mesh file and emissive parts are masked via a glow map. So in order to make a non-glowing mesh glowing we'd need to edit it with a 3D mesh editor and create glow maps?!
In particular I would like to make glowing mutant/superhero eyes once we have the tools to do that.
I guess the emissiveness is controlled inside the mesh file and emissive parts are masked via a glow map. So in order to make a non-glowing mesh glowing we'd need to edit it with a 3D mesh editor and create glow maps?!
In particular I would like to make glowing mutant/superhero eyes once we have the tools to do that.