Wow, interesting discover here on the agent of mayhem auto-build engine, looks very interesting. More game engines should adopt this faster build method in the future. that way we can get new maps and DLC`s quicker. if only the same thing where to be done with character models, where AI generates poly characters via what we text into the AI`s engine.It hurts a bit that all of that is now essentially lost. Aside of documentation, there were some cool things that I wish would have seen the light of day outside of Volition.
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Spline Based Procedural Modeling in “Agents of Mayhem” – Volition
www.volitiongames.comBuilding Open Worlds Faster: the Volition Way
www.gdcvault.com
But even though it's gone, I'm left with something. Inspired by Volition, I started working on cool things of my own after the closure.
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