Developmental
=============
https://archive.org/details/sr-2-vid-system
(This file is here purely for archival purposes. It is my understanding that the vid system used in the game is different than the one described in the document.)
gdcvault.com
https://archive.org/download/sr-2-console-and-debug-commands/SR2_console_and_debug_commands.pdf
(Saints Row 2 Console and Debug Commands - Courtesy Internet Archive)
Historical
========
web.archive.org
(This is a link to the old Wiki.Stilwater.info site circa 2010)
Articles And Interviews
========
(Interview with SR2 Lead Designer)
worthplaying.com
www.gamedeveloper.com
)Saints Row 2 Producer Interview)
Vehicle Modding
===============
https://web.archive.org/web/2010060...er.info/index.php?title=Creating_New_Vehicles
Xsb And Xwb Information
=======================
web.archive.org
(Xwb Format Discussion Concerning Saints Row 2)
(GDC Presentations)
Vertical Slice Presentation
(Seems To Cover 1,2 and 3)
Universal Character System In Saints Row 2
www.gdcvault.com
Reference
========
saintsrowmods2.github.io
https://www.saintsrowmods.com/forum/threads/sr2-lua-functions-list-wip.17189/ (Courtesy NClok1405)
Project Unfucked Game Progression
=================================
Version 2 - https://archive.org/details/sr-2-unfucked-progression-v-2
Version 3 - https://archive.org/details/sr-2-unfucked-update-and-ugc-v-3
Version 4 - https://archive.org/details/sr-2-unfucked-update-and-ugc-v-4
=============
https://archive.org/details/sr-2-vid-system
(This file is here purely for archival purposes. It is my understanding that the vid system used in the game is different than the one described in the document.)

Volition's Challenge: Defining Project Vision
This talk will explain the challenges Volition has experienced throughout the years when it comes to establishing a strong and clear project vision. It will illustrate the tools we currently use to help communicate the project vision, talk about...
https://archive.org/download/sr-2-console-and-debug-commands/SR2_console_and_debug_commands.pdf
(Saints Row 2 Console and Debug Commands - Courtesy Internet Archive)
Historical
========
Main Page - SaintsModding
Articles And Interviews
========

'Saints Row 2' (PS3/X360/PC) - Developer Interview
THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with...
In-Depth: Behind the Scenes of Saints Row 2
What went right and wrong in making Volition's hit 2008 title Saints Row 2? Producer Greg Donovan explains how the team coped with feature creep and instability in this Game Developer magazine extract.
Vehicle Modding
===============
https://web.archive.org/web/2010060...er.info/index.php?title=Creating_New_Vehicles
Xsb And Xwb Information
=======================
XACT XWB XSB XGS Audio - XentaxWiki
(Xwb Format Discussion Concerning Saints Row 2)
(GDC Presentations)
Vertical Slice Presentation
Universal Character System In Saints Row 2

Universal Character System in SAINTS ROW 2
Reference
========
Saints Row 2 - Volition File Docs

Project Unfucked Game Progression
=================================
Version 2 - https://archive.org/details/sr-2-unfucked-progression-v-2
Version 3 - https://archive.org/details/sr-2-unfucked-update-and-ugc-v-3
Version 4 - https://archive.org/details/sr-2-unfucked-update-and-ugc-v-4
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