How hard will it be to port vehicles, cloths, and hair styles from SR4 to SRTT

Just wondering when the new tools becomes available will any of the new items from SR4 (not the DLC stuff for 3, but actual new items) be able to be ported over to SRTT?

Things I've seen in SR4 (E3 demo, Initiation station, and review vids) that I want are as follows.
Vehicles: Monster Trucks (multiple), new cop car, some of the classic cars, and some of the new rims (and the zin hover vehicles).
Cloths: Cashmere tank top, lace tank top, candy skirt (without stupid belt), some of the new shirts, some of the new pants, the Bounty hunter kit, the Jedi, etc.
Hair Styles: Boy cut, vintage (everything), new bob styles, (pretty much all of them).
Weapons: the Katana, with or without the neon works (I hope it has some of SR2's animations though).

Some of the weapons skins will probably not be portable, you'll might be able to do the default mesh and skin but it wouldn't be changeable to the different skins in SRTT.


Oh yeah...
Any idea on when the DLC's will be listed, as we are just over 7 days from the steam release (probably 4 to 5 days from the encrypted data push) and they have not listed what DLC's will be available in the future (other then Enter the Dominatrix) and what schedule we will see them offered in.

Completely off topic:
I picked up Defiance on July 11 when steam had it on sale, along with three small dlc's for SRTT (finally got the grenade launcher, purple vtol, and the ultor assasin kit :) ).
I've been grinding in Defiance for over a month and have about had it with that buggy game.

I can not wait for SR4 to become available.
Cause really cool vehicles, cool weapons, and the ability to actually customize your character (both body and cloths) in-game are the things I love the most about third person sand box games (oh and air craft).

Edit: I also love the way in SR games you can completely man handle the enemy...neck snapping, nut punching, heavy beat downs (started in 3 and I hope it carries over), and the lovely vehicle mayhem... Nothings says loving like pancaking some ass hat on the freeway with a tank :cool:
 
Just wondering when the new tools becomes available will any of the new items from SR4 (not the DLC stuff for 3, but actual new items) be able to be ported over to SRTT?

Things I've seen in SR4 (E3 demo, Initiation station, and review vids) that I want are as follows.
Vehicles: Monster Trucks (multiple), new cop car, some of the classic cars, and some of the new rims (and the zin hover vehicles).
Cloths: Cashmere tank top, lace tank top, candy skirt (without stupid belt), some of the new shirts, some of the new pants, the Bounty hunter kit, the Jedi, etc.
Hair Styles: Boy cut, vintage (everything), new bob styles, (pretty much all of them).
Weapons: the Katana, with or without the neon works (I hope it has some of SR2's animations though).

Some of the weapons skins will probably not be portable, you'll might be able to do the default mesh and skin but it wouldn't be changeable to the different skins in SRTT.


Oh yeah...
Any idea on when the DLC's will be listed, as we are just over 7 days from the steam release (probably 4 to 5 days from the encrypted data push) and they have not listed what DLC's will be available in the future (other then Enter the Dominatrix) and what schedule we will see them offered in.

Completely off topic:
I picked up Defiance on July 11 when steam had it on sale, along with three small dlc's for SRTT (finally got the grenade launcher, purple vtol, and the ultor assasin kit :) ).
I've been grinding in Defiance for over a month and have about had it with that buggy game.

I can not wait for SR4 to become available.
Cause really cool vehicles, cool weapons, and the ability to actually customize your character (both body and cloths) in-game are the things I love the most about third person sand box games (oh and air craft).

Edit: I also love the way in SR games you can completely man handle the enemy...neck snapping, nut punching, heavy beat downs (started in 3 and I hope it carries over), and the lovely vehicle mayhem... Nothings says loving like pancaking some ass hat on the freeway with a tank :cool:
ooh. if we are porting, id love to see killbanes mask in sr4!! with the ability to taunt/compliment people and set them on fire!(or maybe freeze, glitch, electrocute, or shrink them)
 
Killbane's mask IS in SR4, I'm fairly sure. I could swear I saw it in the Inauguration Station?
You sure it wasn't the Luchador Specialist Mask? From the DLC?

EDIT: Nope is in there alright. Plus that specialist mask.
 
It depends entirely on how different the code of Saints Row IV is compared to SRTT's code. One would hope and perhaps assume that they'll use a lot of the same infrastructure and a lot of the assets will be compatible between the two games, but there's no way of knowing until it's released.
 
if that's the case, then i just wanna jack the qte attacks from saints row 3 (cause apparently they aren't there anymore, and the left mouse button is just a normal attack now) and just put it in there.

just to vary melee more. again.
 
if that's the case, then i just wanna jack the qte attacks from saints row 3 (cause apparently they aren't there anymore, and the left mouse button is just a normal attack now) and just put it in there.

just to vary melee more. again.

Actually, the QTE attacks didn't let you get in a real fight with people in Steelport. I'm glad the regular punching is back.
 
Actually, the QTE attacks didn't let you get in a real fight with people in Steelport. I'm glad the regular punching is back.

I liked the QTE attacks, I just didn't like that they were insta-win, one press of a key/pull of a trigger and done, even if you flubbed the QTE. They did look cool, but I wish they'd been more like combo finishers, so there was some real fisticuffs first, you know? And if you flubbed the QTE, the enemy wouldn't necessarily be dead.
 
I liked the QTE attacks, I just didn't like that they were insta-win, one press of a key/pull of a trigger and done, even if you flubbed the QTE. They did look cool, but I wish they'd been more like combo finishers, so there was some real fisticuffs first, you know? And if you flubbed the QTE, the enemy wouldn't necessarily be dead.
i liked the simplicity of it...if you hit it at the right time, the animation sped up, therefore you could run through people quickly...otherwise, you'd go slow and just get shot to hell
it was a risk/reward thing.

as for that dude saying he's glad regular punching is back...clearly he never used unarmed, cause regular punching looks exactly the same as it does in SR3...they literally just took something out and didn't add anything in it's spot, from the sounds of it they just made the qte button into another regular punch button, but kept the same animations as the other button.
 
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