How to create custom key binding sets?

Hi,
I wonder if it's possible to create custom key bindings for using it in workshop/standard mods instead of using existing ones like cba_vdc_scan?
Thanks
 
It's impossible at least with tables.
Steam workshop supports modifying the following tables:
  • items3d.xtbl will be parsed and we will look for items_containers.asm_pc and items_preload_containers.asm_pc.
  • Any weapons.xtbl will be parsed.
  • Any weapon_upgrades.xtbl will be parsed.
  • Any weapon_costumes.xtbl will be parsed and we will look for mods_costumes.asm_pc.
  • Any weapon_skins.xtbl will be parsed and we will look for mods_skins.asm_pc.
  • Any *_veh.xtbl will be parsed and we will look for vehicle_containers.asm_pc.
  • Any customization_items.xtbl and customization_outfitswill be parsed and we will look for custmize_item.asm_pc.
  • Any store_weapons.xtbl will be parsed.
  • Any items_inventory.xtbl will be parsed.
  • Any tweak_table.xtbl will be parsed. (Note that these are mods and not adds)
  • Any preload.xtbl will be parsed and names of the included containers will be preloaded.
  • Any homies.xtbl will be parsed and homies will be created from the entries.
  • Homies.xtbl has been augmented to support the tag <Auto_Unlocked>true</Auto_Unlocked> to unlock the homie without having to use an unlock from the unlockables table.
  • Cheats.xtbl will be parsed and any cheats found will be added.
That's why sandbox+ wasn't ported to workshop by anybody.
 
It's impossible at least with tables.

That's why sandbox+ wasn't ported to workshop by anybody.
Hm,thats sad.Than i have to find another way maybe temporal deactivation of functions in a script so that the functions can use the same action player sets.Is that possible?
 
Hm,thats sad.Than i have to find another way maybe temporal deactivation of functions in a script so that the functions can use the same action player sets.Is that possible?
Yeah, you can create some additional check, i found that the easiest way is to copy some weapon and use some its function like is equipped, is in slot etc. Also you can use key-combo in similar way as prescribed in Sandbox+. I believe there is possibility to add some buttons to the phone but this is above my understanding. And I read on forum there is no possibility to add some custom cheats.
 
Yeah, you can create some additional check, i found that the easiest way is to copy some weapon and use some its function like is equipped, is in slot etc. Also you can use key-combo in similar way as prescribed in Sandbox+. I believe there is possibility to add some buttons to the phone but this is above my understanding. And I read on forum there is no possibility to add some custom cheats.
Yeah, i will experiment with additional checks and learn more lua.I already read your thread with the is equipped check.I think there are possibilitys enough.The example of your check with animation played if dupstep is equipped was leading me to the idea to include some animations into my panel mod.
 
Actually I made some progress. I'll release my version of sandbox+ soon. It works well for GoG version too.
But how you bypassed table type limitation? I abandoned few mods because of this it's possible to port functions from sandbox+ but I don't see any handy way to execute them.
 
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