Kinda get irritated when accidentally firing this weapon, any way to disable the knock back effect?
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<Weapon>
<Name>Temp-Locust</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>charge release</Trigger_Type>
<Magazine_Size>10000</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>2000</NPC_Damage>
<Player_Damage>500</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Flags>
<Flag>explosions damage tanks</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>on trigger</Flag>
<Flag>no bullet decal</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>apply force to live ragdolls</Flag>
<Flag>instant ragdoll</Flag>
<Flag>no blood splat</Flag>
<Flag>no random give</Flag>
<Flag>show reserve in hud</Flag>
<Flag>drops with full reserve</Flag>
</Flags>
<Category>WPNCAT_PISTOL</Category>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>2.5</NPC_Spread_Max>
<NPC_Spread_Min>0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<Time_Management>
<Refire_Delay>2</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>6000</min>
<max>8000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Laser-Rifle</Ammo>
<Inv_Slot>pistol</Inv_Slot>
<Ammo_per_Shot>300</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>7</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.3</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>1</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>10000</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
<Blood_Decal_Scale>0.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Charge_Release_Info>
<Charge_Time_sec>0</Charge_Time_sec>
<Min_Charge_Percent>0</Min_Charge_Percent>
<Charge_Base>0.0</Charge_Base>
<Auto_Release>true</Auto_Release>
<Charge_Flags>
</Charge_Flags>
<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
<Charging_Camera_Shake>weapon_fire_ar</Charging_Camera_Shake>
</Charge_Release_Info>
<DeathEffect>
<MatFX>burn</MatFX>
<Lifetime_Humans>4000</Lifetime_Humans>
<DeleteTarget>True</DeleteTarget>
<Lifetime_Other>1000</Lifetime_Other>
</DeathEffect>
<Fire_Cone_Angle>20</Fire_Cone_Angle>
<Shots_Per_Round>2</Shots_Per_Round>
<Ragdoll_Info>
<Chance>0.0</Chance>
<Death_Velocity_Horizontal>0.0</Death_Velocity_Horizontal>
<Death_Velocity_Vertical>0</Death_Velocity_Vertical>
<Death_Point_Velocity>0</Death_Point_Velocity>
<Death_Angular_Velocity_Vertical>0.0</Death_Angular_Velocity_Vertical>
<Death_Angular_Velocity_Horizontal>0</Death_Angular_Velocity_Horizontal>
<Death_Range_Min>0</Death_Range_Min>
<Death_Range_Max>0</Death_Range_Max>
</Ragdoll_Info>
<End_Point_Explosion>Plasma_RPG</End_Point_Explosion>
<Special_Case_Type>Locust</Special_Case_Type>
<Overheat_Info>
<Percent_Increase_Per_Shot>1.0</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>0.0</Percent_Decrease_Per_Second>
<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
<Reload_Cooldown_Delay>0</Reload_Cooldown_Delay>
<Percent_Decrease_Per_Second_Overheated>200.5</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
</Overheat_Flags>
</Overheat_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.2</Warden_Damage_Multiplier>
</Weapon>