Yeah my bad, bones doesn't matter. Ok, as I rememberI didn't quite understand. What did u mean by "moving"?
I tried to freeze bone_root transformations after this step of tutorial (replacing character mesh), but problem still remains
1) You set some offset to the root bone
2)You clone your character mesh and freeze its transform
3)You bind it to skeleton and transfer weights from original mesh
4)Delete original mesh and set its name to the one with frozen transform (sometimes it doesn't works so do it before binding skin)
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