SRTT How to turn off Vehicles blows up when flipped

Dear Volition, Please help: I spend many days and I can't figure out how to turn off something that's can help me disable parameter explode for vehicles when they are flipped because Vehicles blows up when flipped and that not realistic. :oops:
 
This is hard coded into the ai code. I could add lua control over this to SR4 and if we ever patch SR3 I could get it in there, but I wouldn't hold my breath for SR3 unfortunately.
 
This is hard coded into the ai code. I could add lua control over this to SR4 and if we ever patch SR3 I could get it in there, but I wouldn't hold my breath for SR3 unfortunately.
I will be so grateful if cars will not exploded when flipped in SR3. (I'm dreamed how to fix it) Because SR3 more realistic than SR4. And I want so much make SR3 less fantastic, and more realistic. Please add lua control over this to SR3, someday.:oops:
P.S. And thanks for your reply!:)
 
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This will be in the next modding beta build of SR4. The lua function is vehicle_disable_fire_when_upside_down and just takes a single bool. Send true and vehicles will not catch fire and explode when upside down.
 
Does that mean the ability to flip them back is coming?
 
Does that mean the ability to flip them back is coming?
What are you wanting to happen? Like a press Y to flip vehicle or are you asking if you can hit them with another car or something to get them back on their wheels?
 
What are you wanting to happen? Like a press Y to flip vehicle or are you asking if you can hit them with another car or something to get them back on their wheels?
Maybe not pressing Y unless you're like out of the vehicle or something
 
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