My man, who said this was a story about how the Saints become celebrities lol. Characters having aspirations and dreams =/= game's goal
I don't know, I just said that Kevin was an influencer, and therefore some kind of celebrity. He even acknowledges that he has a social media following.
I never said that this was what the main story was about, just that it was a recurring element.
"Previous games" being Saints Row: The Third only...
And SR2... And SR1 as well.
You still fight them through activities and diversions, and you can still aggro them in the open world, in both those games.
Cops literally have SWAT and National Guard lol, you'll be fine
So yeah, after digging a bit more I did find a picture of a SWAT Lockdown, which is weird because it never shows up in videos, the SWAT guys always use their stupid looking SUV instead.
The police does look a bit more interesting now, and knowing that the National Guard makes a return is nice too.
Overall the factions and notoriety system do look promising. I especially like the fact that they specifically all made them fight differently, showing they understand one of the strongest points of SR3 and want to expand on it.
But my main problem with the factions apart from Marshall using space-age equipment are the many weird design decisions, that make the factions (especially the cops and Marshalls) look off :
-SWAT using marked unarmored vehicles (that never happens in real life as far as I know)
-cops wearing cyan on their uniforms (again neither the Las Vegas PD, the Reno PD or the Nevada State Troopers wear cyan, nor any police force in the US for that matter)
-Marshalls wearing helmets but no bulletproof vests (so they protect themselves against shrapnel but not against bullet? wtf...)
Gat’s probably a popular patient in the hospital.
No wonder the Boss didn’t need to sign him in — they were probably all, ‘Yep, yep, Gat nearly gets killed again and needs our help. We’ll take it from here.
Not sure where the Eli burning the world down thing came from, but I’ll say this:
Even Evil Has Standards. Just because he’s an immoral criminal only interested in money and himself doesn’t mean he wants to turn Earth into a lifeless, barren husk. If someone asked him if he’d use, say, nuclear weapons to achieve his goals, I’m sure he’d wonder what drugs they were on. He cares about money, yes. He wants to beat everyone else and come out on top, yes. But I’m fairly certain he doesn’t want to destroy the world while doing it. He’s not a James Bond villain. He’s not gonna be petting Snickerdoodles while standing next to a launching nuclear warhead going, ‘No, my friend, I expect you to die. It’s all going according to plan muwahahahahahaha!’
Heck, even Gat and OG Boss had their standards, even if it were merely not screwing over their own friends for their goals.
I just feel that it's weird for a character to be against fossil fuel, something that will barely have an impact during his lifetime, while also being fine with murder being committed by his friends, something much more tangible.
All that is fun, but fights and battles aside... Steelport is almost completely un-interactive... And that's what has me worried that I'll just return to SR2 after completing SRR.
The setting look pretty good for now tho, peds doing interesting stuff here and there, distinct districts, and for the first time ever in an SR game: a countryside! Only bummer for now is the lack of enter-able buildings outside of stores and mission areas. So it might not be as good as Stilwaters, but it's already miles better than Steelport.
Not to mention they made Steelport even worse in SRIV, by removing everything from the city that wasn't generic. And replaced all the 3d windows on buildings with flat stickers.
I don't think SR4 has any redeeming qualities. Again I don't like to shit on Volition because I'm sure they always try their best with what they have, but they really dropped the ball with this game. Sometimes I even wonder if I don't prefer SRGooH to SR4 :/
My standards are: "If it keeps my mind distracted, happy, and away from depressing thoughts until I can begin my transition, then it's good enough for now".
I see, I guess it makes sense if it's just distraction that you're after. Games have always been a good source of escapism, but for me personally I find it hard to escape into a world if I can see flaws in it.