JarOS (new Alien-SMG skin)

Hey guys!

As you may know, Steve Jaros, creative director/writer of Saints Row recently announced he's going to quit his job at Volition and work with Valve instead. Now, since I'm a huge fan of his work, I decided to create a weapon skin dedicated to him. Also I'm quite fond of that stupid pun I made. Rock on, Steve!

P.S.: I'm going to bring back some skins from SR 2 after this.

*Update 2.0*

-added an icon
-added more textures
-added new strings

Install instructions:

Simply drag all files from the archive into your Saints Row IV root folder (...Steam\SteamApps\common\Saints Row IV).

Screenshots:

UpdatedMenu.jpg


UpdatedSreenshot (1).jpg


UpdatedSreenshot (2).jpg
 

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nice mod, also how did you do this? I can't even figure out how to change the ratstick with the blender method.
 
You got Portal in my Saints Row! That's awesome!
 
nice mod, also how did you do this? I can't even figure out how to change the ratstick with the blender method.

Basically I only used Blender for modelling/texturing. Everything else was done within Maya. What exactly is your problem?
 
The Pun makes the skin even better! Also, about the SR2 skins, I had been working on a recreated Tombstone but it kept breaking my game every time i tried starting up, probably because I'm doing something wrong but I don't know. Probably with rigging and one is with the uvw wrapping. I put up a second version of it in that thread. If you manage to get it working, you're welcome to use it.
 
Basically I only used Blender for modelling/texturing. Everything else was done within Maya. What exactly is your problem?
right now I have gotten a little further than when I posted this. now my problem is, the model appears but it floats in the air to the right of the boss. I am using a test build of a mod I am working on. however all that is missing is a more detailed model and textures. also, if fixing this requires maya or 3dsmax just tell me because for now the best modeling software I can get my hands on is blender.
 
right now I have gotten a little further than when I posted this. now my problem is, the model appears but it floats in the air to the right of the boss. I am using a test build of a mod I am working on. however all that is missing is a more detailed model and textures. also, if fixing this requires maya or 3dsmax just tell me because for now the best modeling software I can get my hands on is blender.

Well, my first guess would be that your model's origin is not set to 0,0,0. In order to change that, inside blender, hit shift+c (this should set your 3d cursor to 0,0,0). Now,with your mesh selected, click "Edit" -> "Transform" -> "Origin to 3d cursor". Then go to "Edit" -> "Transform" a second time and hit "Geometry to origin". Switch into edit mode and shift all of your polygons, so that the origin is where your "Tag_weapon_handle"-empty should be. Switch back to object mode. Move your "Tag_weapon_handle"-empty to 0,0,0. Move all other empties to reasonable positions. Select your mesh and hit ctrl+a -> rotation and scale. Lastly, export your mesh. Does this change anything for you?
 
Well, my first guess would be that your model's origin is not set to 0,0,0. In order to change that, inside blender, hit shift+c (this should set your 3d cursor to 0,0,0). Now,with your mesh selected, click "Edit" -> "Transform" -> "Origin to 3d cursor". Then go to "Edit" -> "Transform" a second time and hit "Geometry to origin". Switch into edit mode and shift all of your polygons, so that the origin is where your "Tag_weapon_handle"-empty should be. Switch back to object mode. Move your "Tag_weapon_handle"-empty to 0,0,0. Move all other empties to reasonable positions. Select your mesh and hit ctrl+a -> rotation and scale. Lastly, export your mesh. Does this change anything for you?
I'll go try, I've been playing saints row 4, never beat the game since I got caught up with all the amazing mods. i'll tell you if it works.
 
Well, my first guess would be that your model's origin is not set to 0,0,0. In order to change that, inside blender, hit shift+c (this should set your 3d cursor to 0,0,0). Now,with your mesh selected, click "Edit" -> "Transform" -> "Origin to 3d cursor". Then go to "Edit" -> "Transform" a second time and hit "Geometry to origin". Switch into edit mode and shift all of your polygons, so that the origin is where your "Tag_weapon_handle"-empty should be. Switch back to object mode. Move your "Tag_weapon_handle"-empty to 0,0,0. Move all other empties to reasonable positions. Select your mesh and hit ctrl+a -> rotation and scale. Lastly, export your mesh. Does this change anything for you?
well it works now I only have two issues. 1.i haven't finished the model or textured it so right now it looks like a blue pool noodle, and 2.the boss holds it sideways during an attack and holds it halfway up when idle. either way I can most likely fix number 2 by myself. thank you for your help.
 
My favorite use of the weapon SDK so far. Awesome job!
 
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