Corrodias
Generally Awesome
I'd like to draw the attention of those who might glance into this Off Topic forum to the following Kickstarter project that i'm interested in. It's a horror game, based on personal feelings of its designer. It's pretty far from it's goal and only has a few days left, so please consider helping it get there.
http://www.kickstarter.com/projects/infinitap/neverending-nightmares
Here's a brief intro to Kickstarter in case you haven't backed anything before. Payments are processed through Amazon. They only actually happen, automatically, at the end of the project, and only if the project meets its goal. If the project doesn't meet its goal, you don't pay anything.
And now some highlights from the description on the project page:
There's a lot of text i haven't included here.
http://www.kickstarter.com/projects/infinitap/neverending-nightmares
Here's a brief intro to Kickstarter in case you haven't backed anything before. Payments are processed through Amazon. They only actually happen, automatically, at the end of the project, and only if the project meets its goal. If the project doesn't meet its goal, you don't pay anything.
And now some highlights from the description on the project page:
ABOUT
Neverending Nightmares is a psychological horror game inspired by the real horror of my battle with obsessive-compulsive disorder and depression. It features a truly interactive narrative structure allowing you to shape the outcome of the game. It will take the psychological horror genre in a new direction by eschewing many traditions that don’t contribute to creating an immersive horrifying experience such as limited save points, item collection/ammo hoarding, and puzzle solving.
THE GAMEPLAY
The gameplay focus is on exploration. Horror is amplified by vulnerability, so you won't be picking up guns and shooting monsters. While there may be some very light combat mechanics, you will have to work to avoid confrontation. In the demo above, we focused on proving exploring a mansion could be scary, but we plan on developing more gameplay systems.
NARRATIVE
The game features a unique narrative structure where you keep waking up inside another nightmare. This allows us to redefine reality every time you wake up. Players will experience the mind-bending challenge of having to determine what is real and what is just a nightmarish manifestation of the main character's psychological state.
INFLUENCES
The game is heavily influenced by Silent Hill (especially 2) because in that series, all the horrific images have meaning and reveal more about the characters. The developers masterfully tell a story through the subtext and horrific incarnations of creatures that occupy the otherworld. This is one of the main goals of Neverending Nightmares. Every aspect of the game reveals more about the psychological state of the main character, Adam, and ties back to the idea of creating the feelings I've struggled with as someone with mental illness.
There's a lot of text i haven't included here.