laser ammo

Please can someone make D4TH Blossom and KA-1 Kobra using normal not laser ammo at level 4 (only visually and audibly) or at least give me instructions to change firing audio and Blossom's mag. I just hate to see modern gun using futuristic ammo.
 
Remove the following from "weapon_upgrades.xtbl" under "SMG-GangLvl4":

<Muzzle_Effect>PistolGang_Muzzle_Upgrade</Muzzle_Effect>
and...
<Tracer_Info>
<Tracer>Pistol-Gang-Upgraded</Tracer>
<Tracer_NPC>Pistol-Gang</Tracer_NPC>
<Alt_Tracer>Pistol-Gang-Upgraded</Alt_Tracer>
<Alt_Tracer_NPC>Pistol-Gang</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>

Remove the following under "SMG-StormLvl4":

<Muzzle_Effect>SMG_MuzzleFlash_Upgrade</Muzzle_Effect>
and...
<Tracer_Info>
<Tracer>SMG_UpgradedTracer</Tracer>
<Tracer_NPC>SMG_UpgradedTracer</Tracer_NPC>
<Alt_Tracer>SMG_UpgradedTracer</Alt_Tracer>
<Alt_Tracer_NPC>SMG_UpgradedTracer</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>

Format shown here is after editing and saving with XTBL editor (link: https://www.saintsrowmods.com/forum/threads/xtbl-editor.238/ ), remove them (highlight and delete) with Notepad++ (Link: https://notepad-plus-plus.org/downloads/v7.8.8/ ).
Hope this helps. Happy modding.
 
There is no change for audio in SMG upgrades, so you would have to change the entries in "weapons.xtbl". The following is excerpt from "SMG-Gang":
<Audio>
<Weapon_Model>SMG_GANG</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<looping>True</looping>
<Sound_Radius>50</Sound_Radius>
<Soundbank_Name>Wep_SMG_Gang</Soundbank_Name>
<alt_looping>False</alt_looping>
<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
</Audio>

The SMG-Gang is very hard to sync up to other weapon audio banks except the SMG-Storm, or Death Blossom. I tried with Pistol-Police (because...suppressor is there) and you can't get high bullet output and hear the firing sound in sync. What you replace with will have to change "<looping>" to "true" in most cases, and may have to keep or remove the <Stop_Override_Event> line, depending on the audio chosen.

As far as the model goes...yeah developers messed up with the level 4 upgrade on Death Blossom. I will look at some other tables to see if that can be "fixed" with just changing a line.

Good luck!

Edit:
You can change the magazine issue. Simply remove one section (denoted in BOLD Italics) from "items_3d.xtbl" below:

<Item>
<Name>SMG-Storm</Name>
<Touch_Script>give_item</Touch_Script>
<Respawn_Delay>15000</Respawn_Delay>
<_Editor>
<Category>Weapons:Radial:Sub_Machine_Gun</Category>
</_Editor>
<DisplayName>SMG-Storm</DisplayName>
<Scale_Ambient>false</Scale_Ambient>
<Glow_Type>Weapons</Glow_Type>
<FoleyTouch>PICKUP_WEAPON</FoleyTouch>
<LargeProp>False</LargeProp>
<Color_Variants>
</Color_Variants>
<streaming_category>Permanent</streaming_category>
<Props>
<Prop>
<Name>smg_clip_a</Name>
<Attach_tag>gunmag_handle</Attach_tag>
<Upgrade_Group>C</Upgrade_Group>
<Upgrade_ID>0</Upgrade_ID>
<Flags>
</Flags>
</Prop>
<Prop>
<Name>10</Name>
<Upgrade_Group>A</Upgrade_Group>
<Upgrade_ID>0</Upgrade_ID>
<Flags>
<Flag>Attach by default</Flag>
</Flags>
</Prop>
<Prop>
<Name>11</Name>
<Upgrade_Group>B</Upgrade_Group>
<Upgrade_ID>0</Upgrade_ID>
<Flags>
<Flag>Attach by default</Flag>
</Flags>
</Prop>
<Prop>
<Name>smg_clip_b</Name>
<Attach_tag>gunmag_handle</Attach_tag>
<Upgrade_Group>C</Upgrade_Group>
<Upgrade_ID>1</Upgrade_ID>
<Flags>
<Flag>Clip override</Flag>
</Flags>
</Prop>
<Prop>
<Name>20</Name>
<Upgrade_Group>A</Upgrade_Group>
<Upgrade_ID>2</Upgrade_ID>
<Flags>
</Flags>
</Prop>
<Prop>
<Name>21</Name>
<Upgrade_Group>B</Upgrade_Group>
<Upgrade_ID>2</Upgrade_ID>
<Flags>
</Flags>
</Prop>
<Prop>
<Name>smg_clip_c</Name>
<Attach_tag>gunmag_handle</Attach_tag>
<Upgrade_Group>C</Upgrade_Group>
<Upgrade_ID>3</Upgrade_ID>
<Flags>
<Flag>Clip override</Flag>
</Flags>
</Prop>

<Prop>
<Name>30</Name>
<Upgrade_Group>A</Upgrade_Group>
<Upgrade_ID>3</Upgrade_ID>
<Flags>
</Flags>
</Prop>
</Props>
<Item_Flags>
<Flag>high_res_map</Flag>
</Item_Flags>
<character_mesh>
<character_mesh>
<Filename>smg.cmeshx</Filename>
</character_mesh>
<rig>
<Filename>smg.rigx</Filename>
</rig>
<Anim_set>weap_GangRifle</Anim_set>
</character_mesh>
</Item>
 
Last edited:
Well the KA-1 Kobra's "Pistol-Police" sound is for me after thinking acceptable but I swear that Blossom sound different at level 4 so I changed the sound and now it has K-8 Krukov's sound and I knew that mag model can be changed but didn't know how. Anyway thanks for all help
 
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