You know those rolling turret robots who are a total pain to kill because their weak spot is on their backside?
Well buddy have I got a solution for you!
The Mega Mobile Mortar Missile Machine.
Aim at your target, fire, and stay focused as those mortars come crashing down. Or just keep firing. Always firing. Never not firing.
Just download the attached zip file, and follow the instructions in the README. A nice added bonus, you also get a sick laser whip cyber pistol (my last mod - replaces the IronSaint pistol).
This is designed to work with the RPG that has it's ultimate upgrade unlocked.
If you just want to add this mod to a current one, then replace "Explosive-RocketLauncher" in "weapons.xtbl" with:
Code:
<Weapon>
<Name>Explosive-RocketLauncher</Name>
<Weapon_Class>launcher</Weapon_Class>
<Trigger_Type>burst</Trigger_Type>
<Burst_Fire_Info>
<Shots>6</Shots>
<Burst_Delay_ms>200</Burst_Delay_ms>
</Burst_Fire_Info>
<Magazine_Size>300</Magazine_Size>
<Range_Max>300</Range_Max>
<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>
<Explosion>RPG</Explosion>
<Projectile_Info>
<Model>rpg_projectile</Model>
<Speed>50</Speed>
<Attached_Effect>Wep_RPG_Trail</Attached_Effect>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>dont detonate from explosion</Flag>
<Flag>use bullet collision quality</Flag>
</Projectile_Flags>
<Mass>10</Mass>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Foley_Name>
</Foley_Name>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Post_Ignition_Speed>50</Post_Ignition_Speed>
<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
<Gravity>0</Gravity>
<Speed_NPC>50</Speed_NPC>
<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
</Projectile_Info>
<_Editor>
<Category>Entries:weapon_radial:explosive</Category>
</_Editor>
<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>show reserve in hud</Flag>
<Flag>not allowed with human shield</Flag>
</Flags>
<Category>WPNCAT_SPECIAL</Category>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>4</NPC_Spread_Max>
<NPC_Spread_Min>4</NPC_Spread_Min>
</SpreadMinMax>
</NPCWeaponSpread>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Time_Management>
<Refire_Delay>50</Refire_Delay>
<npc_refire_delay>
<min>6000</min>
<max>12000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>RPG</Ammo>
<Inv_Slot>explosive</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Alt_Time_Management>
<Refire_Delay>0</Refire_Delay>
<min>0</min>
<max>0</max>
</Alt_Time_Management>
<Strafe_Angles>RPG</Strafe_Angles>
<Melee_Attack_Info>RPG</Melee_Attack_Info>
<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Explosion>RPG-NPC</NPC_Explosion>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<vehicle_damage_scale>2</vehicle_damage_scale>
<NPC_Aim_Drift>RPG</NPC_Aim_Drift>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
And in "weapon_upgrades.xtbl", replace "Ultimate - Guided Rockets"with:
Code:
<Weapon_Upgrade>
<Name>Ultimate - Guided Rockets</Name>
<W_Info>Explosive-RocketLauncher</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_GUIDED_ROCKETS</upgrade_description>
<upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_GUIDED_ROCKETS</upgrade_display_name>
<Upgrade_Prices>0<Price>35000</Price></Upgrade_Prices>
<Projectile_Info>
<Grid>
<Value>
<Model>rpg_projectile</Model>
<Mass>10</Mass>
<Speed>100</Speed>
<Speed_NPC>60</Speed_NPC>
<Post_Ignition_Speed>30</Post_Ignition_Speed>
<Post_Ignition_Speed_NPC>60</Post_Ignition_Speed_NPC>
<Attached_Effect>Wep_RPG_Trail</Attached_Effect>
<Gravity>0</Gravity>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>guided</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>dont detonate from explosion</Flag>
</Projectile_Flags>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Ignition_Delay_MS>500</Projectile_Ignition_Delay_MS>
<Launch_pitch_change_deg>30</Launch_pitch_change_deg>
</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Projectile_Info>
<_Editor>
<Category>Entries:Explosive:Explosive-RocketLauncher</Category>
</_Editor>
<Ultimate>True</Ultimate>
</Weapon_Upgrade>