Mesh Format Uses: CCMESH vs CSMESH

There is a readme in the folder with the vpkg executable in github and you can also just run it with no command line options and it will spew out the options.

vPkg is the a volition package tool. I didn't come up with anything fancy to call it. :) We typically prefix our libraries with v.

The way we handle dual wielded weapons is to use the Offhand_Weapon_Mesh to define what goes into the offhand when you equip the "weapon" which is in the main hand. This works for dual pistols, swords and the fists.
Dual weild swords ;D now you said it I so have to do that, im guessing I would have major ishues with the animations tho
I posted the code here and totaly over looked that offhand weapon section :')
after adding new weapon into the game im having problems still I think im missing a table
Iv added it into/its still left over from SRTT
Weapons.xtbl
Items_3d.xtbl
Items_invantory.xtbl

but when I try to spawn the new weapon the slot the weapon should spawn in will be empty evan if ther was a weapon equiped ther before
am I just missing a table do you think?

I know iv not edited Store weapons as im spawning the weapon through homies.xtbl using give player weapon flag

also would you be able to tell me why Store_weapons.xtbl is in 2 seprate places the same table aswell its in both Misc_tables and Da_tables
this would be an ishue for mods I think as you cant drop 2 files with same name in same dir :S any possible work around or reason for ther being 2

btw id like to thank you for the amount of help you have given me, the project im working on atm would be doomed if it wasnt for you :)
 
The table in both packfiles is probably a mistake. We have a flat filesystem, so only one of them will be seen so replacing the file in the main directory once would be sufficient.

As for the weapon not spawning, that sounds like a problem with the str2 or asm to me. I think you are correctly making the weapon and item entry. If you would like to post the mod I can take a look at it.
 
The table in both packfiles is probably a mistake. We have a flat filesystem, so only one of them will be seen so replacing the file in the main directory once would be sufficient.

As for the weapon not spawning, that sounds like a problem with the str2 or asm to me. I think you are correctly making the weapon and item entry. If you would like to post the mod I can take a look at it.
Ok im not how sure how well thes files will work if you try to load them into game tho as I cant rember off top of my head but im pretty sure I have updated the asm with weapons iv swaped into SRIV from SRTT so asm might need updating to load, and im not sure if the chainsaw added at top of weapons table might need taking out, thats another one I tryed to load in aswell that had the same ishue, I feel im missing something but I dont know what

Thanks for taking the time to help me with this ishue, also I know the weapon has no texture maps but I thought that might not be needed I was going to see if the weapon would load then add them would that be cuasing and ishue maybe :S
 

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I'm failing to load because the baseball bat str2 doesn't match the asm file. Is this something you edited and didn't include in the rar?
 
I'm failing to load because the baseball bat str2 doesn't match the asm file. Is this something you edited and didn't include in the rar?
ohh yes my bad ill add it in now, I swaped out the normal bat for decker sword, I might have to make a fresh asm for you just let me know as I think I have a few items that are knocking about in my root folder

You can just remove the camos as I didnt include asm for that as that also has alot of other files atached to it that are in my root :p

If you need I will just pack up every file in my root that im using or just repack the killbane gloves with a fresh asm what ever you need just let me know as I realy wana get the apocafists back in game

Also while your here would you be able to tell me how the fists work like 'unarmed' as I dont see them in a weapon table any where I was wondering if I could code them up as a weapon id love to make use of the acid and fire flags on them :p

Edit: Been thinking its prob best if I repack everything with a new asm and the tabels so you only have one file to deal with to make it easyr for you to work with, that should reduce the amount of ishues at least

Edit: I was trying to make a fresh bunch of files iv checked every thing like 3 or 4 times, iv repacked tryed it then unpacked and checked that container is in asm when converted back to xml

So ye the problem is when im trying to repack the stream file for the weapon mesh and update the asm with Minimauls tools same as I done last time :S it tells me that it could not find container with that name it makes no sence as I evan updated all the values to be correct and I didnt last time, Iv tryed both ways tho :p

here are the files tho, use them with the 3 tables from my first upload
 

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Ok, so your issue here is that there isn't a weapon costume for the killbane gloves. You'll need to edit the weapon costumes and give them at least one costume.
 
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