Dual weild swords ;D now you said it I so have to do that, im guessing I would have major ishues with the animations thoThere is a readme in the folder with the vpkg executable in github and you can also just run it with no command line options and it will spew out the options.
vPkg is the a volition package tool. I didn't come up with anything fancy to call it. We typically prefix our libraries with v.
The way we handle dual wielded weapons is to use the Offhand_Weapon_Mesh to define what goes into the offhand when you equip the "weapon" which is in the main hand. This works for dual pistols, swords and the fists.
I posted the code here and totaly over looked that offhand weapon section :')
after adding new weapon into the game im having problems still I think im missing a table
Iv added it into/its still left over from SRTT
Weapons.xtbl
Items_3d.xtbl
Items_invantory.xtbl
but when I try to spawn the new weapon the slot the weapon should spawn in will be empty evan if ther was a weapon equiped ther before
am I just missing a table do you think?
I know iv not edited Store weapons as im spawning the weapon through homies.xtbl using give player weapon flag
also would you be able to tell me why Store_weapons.xtbl is in 2 seprate places the same table aswell its in both Misc_tables and Da_tables
this would be an ishue for mods I think as you cant drop 2 files with same name in same dir :S any possible work around or reason for ther being 2
btw id like to thank you for the amount of help you have given me, the project im working on atm would be doomed if it wasnt for you