Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools

I don't understand. Did you pack all color variations into one str2 file?
Sorry, I tried to explain it the best I could. To answer your question, no, this is what I did:

Basically, I have 4 individual folders:

- Blue
-- custmesh_###.str2_pc files (containing the blue visor texture variation)
- Green
-- custmesh_###.str2_pc files (containing the green visor texture variation)
- Red
-- custmesh_###.str2_pc files (containing the red visor texture variation)
- Purple
-- custmesh_###.str2_pc files (containing the purple visor texture variation)

So I can open Blue, select the str2_pc files inside Blue and just drag and drop them in to my SRIV folder and overwrite the existing str2_pc files if I wanted to use the blue visor, or I could do the same with red if I wanted a red visor. So just imagine that they're 4 seperate mods, and I'm just overwriting one mod with the other in order to change the colour of the visor.
 
Sorry, I tried to explain it the best I could. To answer your question, no, this is what I did:

Basically, I have 4 individual folders:

- Blue
-- custmesh_###.str2_pc files (containing the blue visor texture variation)
- Green
-- custmesh_###.str2_pc files (containing the green visor texture variation)
- Red
-- custmesh_###.str2_pc files (containing the red visor texture variation)
- Purple
-- custmesh_###.str2_pc files (containing the purple visor texture variation)

So I can open Blue, select the str2_pc files inside Blue and just drag and drop them in to my SRIV folder and overwrite the existing str2_pc files if I wanted to use the blue visor, or I could do the same with red if I wanted a red visor. So just imagine that they're 4 seperate mods, and I'm just overwriting one mod with the other in order to change the colour of the visor.

These .str2_pc archives are associated with the customize_item.asm_pc.
Possibly by overwriting the existing str2_pc files in the SRIV folder could cause problems.
Have you tried first deleting the existing str2_pc files, then draging the new color mod into the SRIV folder and then running the ThomasJepp.SaintsRow.Stream2Update.exe ?
 
I've not tried deleting first and then copying the replacement, no. I didn't think that would make a difference? As overwriting is more or less the same thing?

What I have done before though, is deleted the previous version of the customize_item.asm_pc file and run ThomasJepp.SaintsRow.Stream2Update.exe afterwards, so that the file is built afresh, but I get the same problem as if I had just left it there.

I should probably take the time to tell you that I get the same problem if I remove all the .str2_pc files and the customize_item.asm_pc (as I recently tested this), launch the game as if vanilla, save, quit, copy in my mod files, run ThomasJepp.SaintsRow.Stream2Update.exe to generate the customize_item.asm_pc, launch the game, load my most recent save, and crash back to the desktop. It also does this if I was to start a brand new game with no mods, play through until I can free-roam, save, quit, do the mod stuff, then load back in.
 
I've not tried deleting first and then copying the replacement, no. I didn't think that would make a difference? As overwriting is more or less the same thing?

What I have done before though, is deleted the previous version of the customize_item.asm_pc file and run ThomasJepp.SaintsRow.Stream2Update.exe afterwards, so that the file is built afresh, but I get the same problem as if I had just left it there.

I should probably take the time to tell you that I get the same problem if I remove all the .str2_pc files and the customize_item.asm_pc (as I recently tested this), launch the game as if vanilla, save, quit, copy in my mod files, run ThomasJepp.SaintsRow.Stream2Update.exe to generate the customize_item.asm_pc, launch the game, load my most recent save, and crash back to the desktop. It also does this if I was to start a brand new game with no mods, play through until I can free-roam, save, quit, do the mod stuff, then load back in.

Has your mod ever worked before ? ( For example, prior to the latest patch update. )
It seems that you are doing everything properly.
Could it be the texture files that may be causing the crashes?

If it's OK, perhaps if you uploaded the files here, I could take a look at them and check to see if they are all constructed correctly.;)

I'm having a simular issue with a retexture mod I made for the Gimp girls.
When I update the character_containers.asm_pc that reffers to a single .str2_pc file ( gang_female_candy_high.str2_pc ) , the game loads fine and I see the unmasked nude Gimp girl.:p

But when updating the character_containers.asm_pc that reffers to multiple .str2_pc files
( gang_female_candy_high.str2_pc and gang_female_candy.str2_pc ) , the game crashes.:(
 
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Has your mod ever worked before ? ( For example, prior to the latest patch update. )
It seems that you are doing everything properly.
Could it be the texture files that may be causing the crashes?

If it's OK, perhaps if you uploaded the files here, I could take a look at them and check to see if they are all constructed correctly.;)

I'm having a simular issue with a retexture mod I made for the Gimp girls.
When I update the character_containers.asm_pc that reffers to a single .str2_pc file ( gang_female_candy_high.str2_pc ) , the game loads fine and I see the unmasked nude Gimp girl.:p

But when updating the character_containers.asm_pc that reffers to multiple .str2_pc files
( gang_female_candy_high.str2_pc and gang_female_candy.str2_pc ) , the game crashes.:(
Certainly. The mod's been available here on the forums for a few days now. It's located here:
https://www.saintsrowmods.com/forum/threads/zero-swat-thirty-a-zero-saints-thirty-retexture.5439/

My mod works fine, as I manually built the asm_pc files using BuildPackfileGUI.exe. It took a while, but it's the only option I really had.

As said originally, I don't get this problem if I rebuild the str2_pc file using ThomasJepp.SaintsRow.BuildPackfileGUI.exe and check "Update asm_pc file?"-- even if I rebuild one file and allow it to update the asm_pc, and then rebuild the other file and do the same thing. I only get the crash to desktop issue if I use ThomasJepp.SaintsRow.Stream2Update.exe to update the asm_pc file to update multiple files.
 
Similar crash issue with Stream2Update from build revision 22. If I use Stream2Update from build revision 18 it works just fine.

Note: I pulled all my mods when I first played EtD on the 23rd of last month, breezed through it in about an hour then went back to GTA online on my xbox for the last couple of weeks.

A couple of days ago I reinstalled my mods combo (idol's cheat, wardrobe/make up color changer, & hydraulics mods; guns by joe; shinny cloths (just the wild child without leggings); my wife beater shirt mod; Mikado's extra gangs; and a mixed bag of tweaked tables...)

Everything worked fine with the EtD update and After a couple of hours I wanted to tinker... shame on me :rolleyes:

So I removed all of the mods again and rebuilt my mod pack with GPZ's gang customization v2, leaving out mikado's gang mod as I didn't want them to clash/crash my system.
After finishing setting up which mods I wanted I ran the Stream2Update from revision 22 and my system would crash at the SR4 menu screen.

I deleted the asm files and ran the update again from R22, it still crashed at the menu screen.

Deleted the asm files and ran the Stream2Update from version 18 and the game works....

I have no idea what changes in R22 are killing it but the version from r18 works for me so if you try and fail with 22 go back to 18 and try that version.

to Minimaul... None of the mods I use touch material in the dlc vpp's (which is probably why the version from revision 18 still works for me).
Any idea why the version from revision 22 is causing issues with some users?
 
I'll be looking into this today.

Thanks Minimaul, for your fine work on this SRIV tool set that is appreciated and used by hundreds of SRIV modders and with it, many funtastic SRIV mods are being created.

I have been able to update the character_containers.asm_pc for it's relative multiple .str2_pc files
( gang_female_candy.str2_pc and gang_female_candy_high.str2_pc + 6 more character texture files ) by using the ThomasJepp.SaintsRow.BuildPackfileGUI.exe and building each .str2_pc consecutively with the same .asm_pc contained within a seperate folder. ( However, it can become quite time consuming when many .str2_pc files are involved )

When I tried updating the character_containers.asm_pc for it's relative multiple .str2_pc files
( gang_female_candy.str2_pc and gang_female_candy_high.str2_pc + 6 more character texture files ) by putting all the .str2_pc files into the SRIV root folder and using the ThomasJepp.SaintsRow.Stream2Update.exe, I had to move all of the existing mods out of the root folder so as to not interfere with their working .asm_pc files and the game still crashed.
( I have the full legal Steam version installed in the default location
C:\Program Files (x86) \Steam\SteamApps\common\Saints Row IV )

With all due respect sir,
would it be possible for you to make a version of these SRIV tools to work in a similar fashion in the way that the Gibbed.SaintsRow3 tools operate ?
For example, dragging a folder containing the modded .str2_pc source files onto the pack str2 .exe. and having it packed into the same parent folder.

I suppose that I am accustomed to modding SRTT with the Gibbed.SaintsRow3 tools and packing all the .str2_pc files from source folders all contained within a parent folder, then simply dragging all the new .str2_pc files into the Gibbed.SaintsRow3 tools folder along with their corresponding .asm_pc
( character_containers.asm_pc ) and with 2 clicks of the following batch file, they are all done and updated and ready to go.

Code:
Gibbed.SaintsRow3.UpdateASM.exe customize_item.asm_pc .

I do a lot of texture modding ( characters, clothes, weapons, etc ) and there are many test textures that are made to get the correct positioning of various items ( logos, shapes, stripes, areola, nippies, etc. ) so a quick drag and drop of all the .str2_pc files along with the .asm_pc into a folder for fast updating whould be very helpful and efficient.
Thank you.
 
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Hey Minimaul. Could you possibly alter Stream2Update so that it'll also update the specific file sizes within str2 files? Unless we edit those manually, the game crashes. Can't this process be automated?
Can you elaborate on this? If you mean can it update the file sizes that have changed in the str2 in the ASM, then that's exactly what it does.

I've spent some time trying to reproduce people's crashes with Stream2Update can I straight can't get it to fail.

Can someone who's having an issue please contact me on Steam chat so we can get this sorted? Just join the Gentlemen of Steelport group chat and I'll have a look.
 
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