SOLVED Missing built-in Lua functions checker (uses custom sr3_city.lua)

I want to know if some of built-in gameplay Lua functions of SRTT 2011 are missing.
If you own SRTT:Remastered for PC, please help me by following instructions.
  1. Install the sr3_city.lua patch which enables the game to load loose sr3_city.lua file from the game's installation directory
  2. Download my modded sr3_city.lua and place it to the game's installation directory
  3. Launch the game and load a saved game
If some of the functions are missing in the remaster, the game will display the missing function names.
If none of expected functions are missing, "ALL FUNCTIONS FOUND!" message is displayed instead.
Please let me know what was displayed.
Thanks!

List of built-in functions checked by this sr3_city.lua script:
script_profiler_reset
script_profiler_do_printout
script_profiler_end_section
script_profiler_start_section
script_assert
which_side_of_2d_line
closest_point_on_line_segment
thread_yield
thread_new
thread_kill
thread_check_done
strstr
sqrt
sizeof_table
round
rand_int
rand_float
include
get_frame_time
floor
assert_msg
debug_print
ceil
acos
hud_display_remove_state
hud_display_set_element
hud_display_commit_state
hud_display_create_state
coop_is_active
game_is_active_input_gamepad
audio_stop
audio_object_post_event
zscene_is_loaded
zscene_prep
world_despawn_all_vehicles
world_despawn_all_pedestrians
wind_override_clear
wind_override_set
waypoint_remove
waypoint_is_placed
waypoint_add
wander_stop
wander_start
waiting_for_player_dialog
vtol_flyby_animation_for_m18
vehicle_is_vtol_jet
vehicle_is_vtol_hover
vehicle_turret_base_to_do
vehicle_tire_indicators_alive
vehicle_suppress_npc_exit
vehicle_suppress_flipping
vehicle_stop_do
vehicle_spotlight_is_target_spotted
vehicle_spotlight_cancel
vehicle_speed_override
vehicle_speed_cancel
vehicle_skydiving_stop
vehicle_skydiving_start
vehicle_skydiving_move_to_stop
vehicle_skydiving_move_to_do
vehicle_show
vehicle_set_wheel_hit_points
vehicle_set_weapons_disarmed
vehicle_set_vulnerable
vehicle_set_use_short_cuts
vehicle_set_use_lockon_system
vehicle_set_untowable
vehicle_set_torque_multiplier
vehicle_set_tire_durability
vehicle_set_tire_damage_multiplier
vehicle_set_team
vehicle_set_special_override_never_ghost
vehicle_set_smoke_and_fire_state
vehicle_set_sirens
vehicle_set_sirenlights
vehicle_set_script_hard_goto
vehicle_set_radio_controls_locked
vehicle_set_obey_traffic_lights
vehicle_set_npc_engine_audio
vehicle_set_malfunctioning
vehicle_set_kneecappers_damage
vehicle_set_kneecappers
vehicle_set_keyframed_physics
vehicle_set_invulnerable_to_player_explosives
vehicle_set_invulnerable
vehicle_set_ignore_rail_obstacles
vehicle_set_explosion_damage_multiplier
vehicle_set_drunk
vehicle_set_crazy
vehicle_set_bulletproof_glass
vehicle_set_allow_ram_ped
vehicle_set_2d_tank_controls
vehicle_repair
vehicle_prevent_vehicle_collision_damage
vehicle_prevent_transition_to_ambient
vehicle_prevent_explosion_fling
vehicle_pathfind_to_do
vehicle_pathfind_navmesh_do
vehicle_pathfind_check_done
vehicle_set_no_chase
vehicle_set_ambient
vehicle_never_flatten_tires
vehicle_max_speed
vehicle_mark_as_players
vehicle_make_corpse
vehicle_lights_on
vehicle_lights_off
vehicle_is_vtol
vehicle_is_tank
vehicle_is_ready
vehicle_is_invulnerable
vehicle_is_helicopter
vehicle_is_flipped
vehicle_is_destroyed
vehicle_infinite_mass
vehicle_in_water
vehicle_in_air
vehicle_ignore_repulsors
vehicle_hidden
vehicle_hide
vehicle_get_wheel_hit_points
vehicle_get_total_wheels_hit_points
vehicle_get_smoke_and_fire_state
vehicle_rc_get_signal_strength
vehicle_get_num_wheels_alive
vehicle_get_num_wheels
vehicle_get_num_seats
vehicle_get_max_speed
vehicle_get_driver
vehicle_freeze
vehicle_forced_corpse_removal_enabled
vehicle_flee
vehicle_exit_guardian_angel
vehicle_exit_group_do
vehicle_exit_group_check_done
vehicle_exit_do
vehicle_exit_check_done
vehicle_exists
vehicle_evacuate
vehicle_enable_physics
vehicle_enter_guardian_angel
vehicle_enter_group_do
vehicle_enter_group_check_done
vehicle_enter_do
vehicle_enter_check_done
vehicle_engine_start
vehicle_engine_check_running
vehicle_door_prevent_damage_detach
vehicle_disable_weapon_physics
vehicle_disable_flee
vehicle_disable_fire_from_vehicle
vehicle_disable_explosion_and_damage_vfx
vehicle_disable_chase
vehicle_detonate_random_parked_car
vehicle_detonate
vehicle_delete_all_corpses
vehicle_component_shatter_glass
vehicle_component_set_hitpoints
vehicle_component_get_hitpoints
vehicle_component_is_unlatched
vehicle_component_is_shattered
vehicle_component_is_attached
vehicle_component_detach
vehicle_clear_all_radio_locks
vehicle_chase
vehicle_car_alarm_enable
vehicle_attach_trailer
vehicle_anim_finished
vehicle_anim_playing
vehicle_anim_start
vehicle_allow_ownership_transfer
vault_heli_hack_for_m01
tutorial_vehicle_controls_enabled
tutorial_visible
tutorial_unlock
tutorial_suspend_current
tutorial_suspend_all
tutorial_stop_current
tutorial_stop
tutorial_start
tutorial_queued
tutorial_lock
tutorial_get_case
tutorial_completed
tutorial_active
turn_vulnerable
turn_to_do
turn_to_check_done
turn_invulnerable
trigger_type_enable
trigger_set_hold_to_repeat
trigger_set_delay_between_activations
trigger_get_radius
trigger_enable
trigger_allow_dead_guys
traffic_set_multiplier
traffic_disable_lanes
traffic_disable_drawbridge_area
teleport_vehicle_to_object
teleport_vehicle
teleport_player_vehicles
teleport_to_object
teleport_check_done
teleport
team_make_unfriendly
team_make_hostile
team_make_allies
store_interface_is_active
squad_enable
spotlight_heli_laser_size
spotlight_heli_laser_enable
spawn_wieldable_prop
spawning_vehicles
spawning_pedestrians
spawning_boats
spawning_allow_gang_team_ambient_spawns
spawning_allow_gang_ambient_spawns
spawning_allow_cop_ambient_spawns
spawn_region_toggle_filter
spawn_region_min_spawn_dist_reset
spawn_region_min_spawn_dist
spawn_region_max_spawn_dist_reset
spawn_region_max_spawn_dist
spawn_region_enable_los
spawn_region_enable
spawn_global_override_clear_category
spawn_global_override_set_category
spawn_override_set_override_category_for_hood
spawn_override_clear_override_for_hood
spawn_override_change_hood_alternate_spawning
skydive_setup_tank_bailout
skydive_set_player_dive_fall_speed
skydive_set_elev_angles_deg
skydive_set_catching_shaundi
skydive_move_to_check_done
skydive_move_to_do
sidewalk_disable_nodes
shop_ignore_clerk
shop_enable_nearest
shop_enable
set_weather
set_unrecruitable_flag
set_unjackable_by_ai_flag
set_unjackable_flag
set_unenterable_for_player
set_trailing_aim_flag
set_traffic_density
set_time_of_day
set_team
set_suppress_synced_attacks_flag
set_suppress_synced_melee_attacks_flag
set_stag_notoriety_area_active
set_stag_active
set_seatbelt_flag
set_script_animation_state
set_script_animation_group
set_saints_hated
set_police_never_fire_at_civilian_human_shields
set_players_can_be_downed
set_player_undercover_team
set_player_can_take_human_shields
set_player_can_enter_exit_rc_vehicles
set_player_can_enter_exit_vehicles
set_player_can_be_busted
set_perfect_aim
set_ped_override_density
set_ped_density
set_never_turn_on_player
set_never_crouch_flag
set_mission_author
set_min_hit_points
set_max_hit_points
set_ignore_ai_flag
set_force_combat_ready_team
set_dont_drop_havok_weapons_on_idle
set_dont_attack_me_on_sight_flag
set_current_hit_points
set_cower_variant
set_cops_shooting_from_vehicles
set_civilians_flee
set_cant_flee_flag
set_cant_cower_flag
set_behavior_set
set_attack_player_flag
set_attack_peds_flag
set_attack_enemies_flag
set_animation_state
set_animation_set
set_animation_group
set_always_cower_flag
set_always_sees_player_flag
satellite_weapon_mode_set
satellite_weapon_mode_exit
satellite_weapon_mode_enter
rpg_flight_mission_mode_disable
rpg_flight_mission_mode_enable
roadblock_destroy
roadblock_create
roadblocks_enable
roadblocks_ambient_traffic_enable
reticle_override_clear
reticle_override_set
release_to_world
render_script_trigger_on_minimap_remove
render_script_trigger_on_minimap_add
refraction_situation_clear
refraction_situation_set
rc_set_max_signal_range
rc_allow_military
rc_dont_allow_military
rappel_exit
rappel_enter
radio_set_station
radio_set_sing_along_track
radio_set_sing_along_allowed_during_missions
radio_set_sing_along
radio_reset_station
radio_post_event
radio_newsbreak_clear
radio_newsbreak
radio_get_station
radio_clear_sing_along_track
radio_global_block
radio_unblock
radio_block
qte_start_m02_skyqte_01
qte_start
qte_human_is_used
qte_cleanup
projectile_fire_from_navpoint
position_is_in_trigger
players_naked
player_warp_to_shore_enable
player_warp_to_shore_disable
player_supress_falling_scream
player_super_powered
player_revive
player_release_human_shield
player_take_human_shield_do
player_script_controlled_clear
player_parachute_wear_backpack
player_parachute_has_backpack
player_override_set_sprint_recharge
player_override_set_sprint_delay
player_override_set_sprint
player_override_clear_sprint_recharge
player_override_clear_sprint_delay
player_override_clear_sprint
player_names_get_all
player_movement_enable
player_movement_disable
player_is_rc_driver
players_in_weird_camera_mode
player_human_shield_lock
player_grenades_enable
player_grenades_disable
player_get_nearest_trigger_of_type
player_get_custom_voice
player_force_vehicle_seat
player_controls_enable
player_controls_disable
player_can_sprint
player_button_just_released_by_name
player_button_just_released
player_button_just_pressed_by_name
player_button_just_pressed
player_button_is_pressed_by_name
player_button_is_pressed
player_actions_enable
player_actions_disable
player_action_just_pressed
player_action_is_pressed
persona_suppress_ambient_lines
persona_supplement_persona_stop
persona_supplement_persona_start
persona_supplement_persona_reset
persona_override_persona_stop
persona_override_persona_start
persona_override_persona_reset
persona_clear_global_situation_override
persona_set_global_situation_override
persona_set_dlc_bundle
perform_killswitch
pause_map_tutorial_mode
patrol_unpause
patrol_pause
patrol
path_name_is_path
party_use_melee_weapons_only
party_swap_follower_indices
party_set_recruitable
party_set_dismissable
party_get_follower_index
party_dismiss_all
party_dismiss_do
party_allow_max_followers
party_add_do
parking_spot_set_max
parking_spot_reset_max
parking_spot_enable
parking_spot_disable_all
parachute_enable
parachute_disable
override_npc_run_and_cower_run
on_wieldable_prop_destroy
on_weapon_pickup
on_weapon_equip
open_vint_dialog_check_done
open_vint_dialog_do
on_vehicle_unhitched
on_vehicle_tire_damage
on_vehicle_hitched
on_vehicle_exit
on_vehicle_enter_water
on_vehicle_enter
on_vehicle_destroyed
on_vehicle_debris_flow_recycled
on_trigger_exit
on_trigger
on_taunt
on_take_damage
on_tailing_good
on_searchlight_track
on_revived
on_respawn
on_random_obj_killed_do
on_qte_animation_trigger
on_purchase
on_projectile_hit
on_pickup
on_panic
on_notoriety_event
on_near_crash
on_mover_enter_water
on_mover_destroyed
on_mount
on_mission_item_pickup
on_m21_player_choice
on_incapacitated
on_human_killed
on_hud_screen_exit
on_hit_ped
on_game_time_trigger
on_flee
on_door_opened
on_district_changed
on_dismount
on_dismiss
on_detection
on_death
on_damage
on_cower
on_collision
on_character_right_hand_hit
on_character_grabbed
on_attack_performed
on_ai_do_action_complete
objective_text_clear
objective_text
object_spawn_pause
object_is_in_trigger
object_indicator_add_objective_text
object_indicator_remove_script_group_do
object_indicator_remove_do
object_indicator_add_script_group_do
object_indicator_add_do
object_destroy
npc_weapon_spread
npc_weapon_pickup_override_clear
npc_weapon_pickup_override
npc_use_closest_action_node_of_type
npc_unholster_best_weapon
npc_suppress_persona
npc_stop_following
npc_scale
npc_revive
npc_respawn_dist_reset
npc_respawn_dist_override
npc_respawn_after_death_time_override
npc_respawn_after_death
on_mission_item_drop
npc_refire_rate_override
npc_max_corpses_reset
npc_max_corpses_override
npc_leash_to_object
npc_leash_to_nav
npc_leash_remove
npc_is_in_party
npc_in_player_fov
npc_hearing_enable
npc_go_idle
npc_follow_npc
npc_enable_human_collision
npc_drop_grenades
npc_dont_drop_weapon_on_death
npc_dont_auto_equip_or_unequip_weapons
npc_detection_enable
npc_combat_enable
npc_brute_set_no_downed_finisher
npc_brute_always_throws
npc_is_in_brute_grab_qte
npc_aim_at_point
notoriety_set_override_timer
notoriety_set_min_and_max
notoriety_set_min
notoriety_set_max
notoriety_set_desired_vehicle_count
notoriety_set_can_decay
notoriety_set
notoriety_restricted_zones_enable
notoriety_reset
notoriety_get_decimal
notoriety_get
notoriety_spawn_only_air
notoriety_spawn_group_clear_destination
notoriety_spawn_group_set_destination
notoriety_spawn_group_set_delay
notoriety_force_no_spawn_group
notoriety_force_no_spawn
notoriety_force_no_air_spawn
notoriety_allow_indoor_gang_spawning
navpoint_in_player_fov
move_to_do
move_to_check_done
motion_blur_clear_fake_velocity
motion_blur_set_fake_velocity
mission_unlock
mission_store_purchased
mission_set_next_mission
mission_set_excluded_reward
mission_set_enemy_team
mission_set_completed
mission_set_checkpoint
mission_set_cancel_warp_location
mission_is_unlocked
mission_is_complete
mission_is_active
mission_help_table_do
mission_help_clear
mission_end_to_activity
mission_end_success
mission_end_silently
mission_end_failure
mission_maybe_uncomplete_m22
mission_collectible_collected
mission_autosave
mip_streaming_pause
minimap_icon_remove_script_group_do
minimap_icon_remove_radius_do
minimap_icon_remove_do
minimap_icon_add_script_group_do
minimap_icon_add_radius_do
minimap_icon_add_do
message_remove_all
message_remove
message
mesh_mover_stop_action
mesh_mover_show
mesh_mover_set_invulnerable
mesh_mover_set_damaged_by_player_only
mesh_mover_resume_action
mesh_mover_reset_by_zone
mesh_mover_reset
mesh_mover_ready
mesh_mover_update_control
mesh_mover_kill
mesh_mover_hide
mesh_mover_destroyed
mesh_mover_being_wielded
mesh_mover_apply_impulse
melee_get_move_id_from_name
los_check_do
loot_item_add
light_group_detach_from_camera
light_group_attach_to_camera
light_group_use_intensity
light_group_set_intensity
level_light_enable_all_do
item_show
item_hide
item_anim_play
is_syn_tower_destroyed
is_rappelling
is_a_vehicle
is_a_human
inv_weapon_remove_temporary
inv_weapon_remove_all_grenades
inv_weapon_disable_all_slots
inv_weapon_disable_slot
inv_weapon_disable_all_but_this_slot
inv_weapon_add_temporary
inv_item_remove_in_slot
inv_item_remove_all
inv_item_remove
inv_item_is_firearm_equipped
inv_item_is_equipped
inv_item_in_slot
inv_item_get_weapon_upgrades
inv_item_get_weapon_slot
inv_item_get_equipped_item
inv_item_get_anim_group
inv_item_equip_slot
inv_item_equip
inv_item_dual_wield
inv_item_add_do
inv_item_add_ammo
inv_has_item
interior_disable_exterior
ingame_effect_scale
ingame_effect_remove_trigger
ingame_effect_add_trigger
human_set_always_sprint
human_set_force_holster
human_skydive_create_npc_backpack
human_shielding_disabled
human_riding_trigger_end
human_is_downed
human_has_taken_non_melee_damage_from_player
human_gravity_enable
human_enter_downed
human_being_revived_by
human_being_revived
human_downed_set_mars_kb_interactable
hud_x_of_y_remove
hud_x_of_y_update
hud_x_of_y_add
hud_timer_stop
hud_timer_set
hud_timer_pause
hud_timer_hide
hud_timer_get_remainder
hud_set_fake_notoriety
hud_push_screen
hud_pop_screen
hud_prompt_clear
hud_prompt
hud_player_combo_remove_all
hud_player_combo_remove
hud_player_combo_update_value
hud_player_combo_update
hud_player_combo_add
hud_is_screen_on_stack
hud_get_text_adventure_current_screen_index
hud_get_proto_selection
hud_inventory_disable
hud_get_fake_notoriety
hud_critical_timer_stop
hud_critical_timer_set
hud_critical_timer_get_remainder
hud_bar_set_value
hud_bar_set_range
hud_bar_on
hud_bar_off
hud_achievement_show_progress
homie_mission_unlock
homie_mission_lock
helicopters_set_jitter_override
helicopter_shoot_vehicle
helicopter_shoot_navpoint
helicopter_shoot_human
helicopter_set_path_orientation
helicopter_set_max_bank_angle
helicopter_set_dont_use_constraints
helicopter_set_dont_move_in_combat
helicopter_set_large_dspiral
helicopter_set_dont_explode_in_air
helicopter_set_dont_death_spiral
helicopter_land
helicopter_go_to_set_target
helicopter_go_to_clear_follow_target
helicopter_go_to_change_follow_target
helicopter_fly_to_stop
helicopter_fly_to_set_goal_direction
helicopter_fly_to_do
helicopter_enter_retreat
helicopter_enter_dropoff
helicopter_clear_max_bank_angle
hdr_bloom_set_multiplier
guardian_angel_clear_zone_pinning
guardian_angel_start_zone_pinning
guardian_angel_set_max_indicators
guardian_angel_unregister_script_group
guardian_angel_register_script_group
guardian_angel_release_attack_groups
guardian_angel_increment_node_progress
guardian_angel_enable_indicators
group_show_do
group_members_alive
group_member_count
group_is_loaded_internal
group_hide_do
group_get_next_npc
group_get_first_npc
group_destroy_do
group_create_hidden_do
group_create_do
group_create_check_done
get_vehicle_type
get_vehicle_speed
get_vehicle_special_type
get_team
get_stag_active
get_player_respect
get_object_pos
get_num_humans_in_trigger
get_min_hit_points
get_max_hit_points
get_hood_owner
get_hood_owned_percentage
get_game_time
get_dist
get_current_hood_by_position
get_current_hit_points
get_closest_object
get_closest_npc_to_object
get_char_vehicle_type_name
get_char_vehicle_type
get_char_vehicle_special_type
get_char_vehicle_name
get_char_vehicle_is_in_air
get_char_skydiving_state
get_char_in_vehicle
gang_force_spawn
game_choice_get_state
game_choice_set_state
fov_check_xz_plane
fov_check
force_throw_from_vehicle
force_throw_char_do
force_throw_do
force_melee
force_fire_target_do
force_fire_pull_alt_trigger
force_fire_do
force_ai_mode_check_done
follower_set_can_abandon
follower_remain_in_car
follower_make_independent
follower_is_unconscious
flee_to_navpoint
flashpoint_mission_status
flashpoint_start_mission
flashpoints_enable
flashlights_enable
flashlights_disable
fade_out
fade_in
fade_is_fully_faded_out
fade_is_fully_faded_in
fade_get_percent
explosion_create
effect_stop
effect_play_on_script_object
effect_play_on_human
effect_play_finisher
effect_play
dlc2_m02_clapboards_reset
dlc2_m02_clapboards_set
dlc2_m02_clapboards_get
dlc_achievement_counter_set
dlc_achievement_counter_get
drug_effect_set_override_values
drug_effect_clear_override_values
door_open
door_message_override
door_lock
door_is_open
door_is_locked
door_close
dlc3_m03_set_sprint_waning
dlc3_m03_punch_unload
dlc3_m03_punch_load
dlc3_m03_fake_tag_punch_hit
dlc_gis_film_grain_unload
dlc_gis_film_grain_load
district_set_pulsing
distance_display_on
distance_display_off
disable_specific_notoriety_group
difficulty_get_level
debris_flow_set_inactive
debris_flow_set_active
debris_flow_recycle_object
debris_flow_destroy
debris_flow_create
debris_flow_add_object
debris_flow_add_avoid_object
damage_indicator_on
damage_indicator_off
cyrus_boss_ai_sweep_shot
cutscene_was_skipped
cutscene_check_exiting
cutscene_play_do
cutscene_play_check_done
customization_swap_player_rig
customization_screen_is_ready
customization_restore_player_rig
customization_outfit_wear
customization_item_wear
customization_item_revert
customization_creation_is_open
customization_create_character
crouch_stop
crouch_start
crouch_is_crouching
crib_weapon_add_disable
crib_weapon_add_enable
crib_unlock_strongold
crib_purchasing_unlock
crib_is_unlocked
crib_disable_interface
continuous_spawn_stop
continuous_spawn_set_orders
continuous_spawn_start
continuous_explosion_stop
continuous_explosion_start
continuous_explosion_follow_target_remove
continuous_explosion_follow_target_add
continuous_explosion_avoid_object_remove
continuous_explosion_avoid_object_add
commando_despawn
commando_spawn
clear_callbacks_for_obj
clear_animation_state
city_zone_swap_is_active
city_zone_swap
city_zone_set_all_civilians_fleeing
check_script_animation_state
check_animation_state
character_vomit
character_take_human_shield_do
character_take_human_shield_check_done
character_use_synced_finishers
character_suppress_human_shield_idles
character_slots_reserve_for_team
character_slots_clear_reservations
character_slots_clear_caps
character_slots_cap_for_team
character_show
character_set_skydiving_state
character_set_skydiving
character_set_over_the_shoulder
character_set_only_scripted_grabs
character_set_only_player_grabs
character_set_no_satchel_panic
character_set_no_explosive_panic
character_set_never_fall
character_set_never_catch_fire
character_set_injured
character_set_immune_to_explosion_vomit
character_set_damage_multiplier
character_set_attack_multiplier
character_set_combat_ready
character_set_cannot_wield_havok_weapon
character_set_counter_on_grabbed_by_player
character_set_counter_on_grabbed
character_set_can_take_human_shield
character_set_always_combat_ready
character_release_human_shield
character_ragdoll_set_last_valid_position
character_ragdoll_set_last_resort_position
character_ragdoll_clear_last_resort_position
character_fake_revival_end
character_fake_revival_start
character_ragdoll
character_prevent_kneecapping
character_prevent_flinching
character_prevent_explosion_fling
character_prevent_bumping
character_parachute_play_action
character_parachute_open
character_parachute_detach
character_set_persona
character_set_cannot_exit_rc_vehicle
character_remove_child_item_by_name
character_play_combat_move
character_playing_combat_move
character_make_priority_target
character_kill
character_is_vomiting
character_is_swimming
character_is_released
character_is_ready
character_is_ragdolled
character_is_player
character_is_panicking
character_is_on_fire
character_is_jumping
character_is_in_vehicle_interaction
character_is_in_vehicle
character_is_in_a_driver_seat
character_is_dead
character_is_combat_ready
character_ignite
character_hidden
character_hide
character_has_specific_human_shield
character_has_human_shield
character_get_gender
character_get_can_take_human_shield
character_exists
character_evacuate_from_all_vehicles
character_dont_regenerate
character_disable_revival
character_disable_human_downed_interactions
character_destroy
character_damage
character_collision_enable
character_clear_combat_move
character_check_resource_loaded
character_allow_ragdoll
character_add_prop
change_mission_enemy_team
chainsaw_enable
chainsaw_disable
cellphone_reset_call
cellphone_remove
cellphone_receive_call
cellphone_lock
cellphone_has_received_call
cellphone_clear_between_call_delay
cellphone_animate_stop_do
cellphone_animate_start_do
cell_spawns_enable
cash_remove
cash_add
camera_restrict_set_active
camera_restrict_target_object
camera_restrict_set_limits
camera_shake_stop
camera_shake_play_looping
camera_shake_play
camera_script_is_finished
camera_script_enable
camera_script_disable
camera_look_through_do
camera_end_look_through
build_get_build_type
boss_battle_matt_set_player_as_avatar
boss_battle_matt_set_phase
boss_battle_matt_set_matt_flying
boss_battle_matt_hide_wings
boss_battle_matt_get_cheat
boss_battle_matt_cheats_stop
boss_battle_matt_cheats_start
boss_battle_matt_qte_begin
boss_battle_matt_begin
boss_battle_mars_killbane_active
boss_battle_kia_active
boss_battle_kb_enable_crowd_props
boss_battle_kb_enable
bink_play
begin_killbane_unmask_decision
base_jumping_enable
auto_pickup_enable
auto_pickup_disable
audio_ambient_emitter_resume
audio_ambient_emitter_pause
audio_ambient_emitter_stop
audio_ambient_emitter_start
audio_cutscene_state_set
audio_suppress_ambient_player_lines
audio_stop_emitting_id
audio_set_listener_override
audio_remove_mission_cellphone
audio_play_startle_or_panic
audio_play_persona_line
audio_play_id_for_navpoint_do
audio_play_id_for_character_do
audio_play_id_do
audio_play_for_navpoint
audio_play_for_mover_do
audio_play_for_mission_cellphone
audio_play_for_character_weapon_do
audio_play_for_character_do
audio_play_for_cellphone
audio_play_emitting_id_for_navpoint
audio_play_emitting_id_for_mover
audio_play_emitting_id_for_character
audio_play_mission_do
audio_play_do
audio_play_persona_line_2d
audio_persona_remove_2d
audio_persona_load_2d
audio_persona_line_playing
audio_is_xmp_playing
audio_is_playing
audio_get_id
audio_conversation_end
audio_conversation_playing
audio_conversation_play
audio_conversation_load_direct
audio_clear_listener_override
audio_any_conversation_playing
assert_screen_is_faded_out
animation_sequence_advance
ai_suggest_action
ai_set_personality
ai_set_action_delay
ai_scripted_action_is_processing
ai_scripted_action_is_complete
ai_set_in_scripted_cover
ai_pay_attention_to_position
ai_force_team_idle
ai_do_scripted_take_cover
ai_do_scripted_rush
ai_do_scripted_move_to_peer
ai_do_scripted_move
ai_do_scripted_fire
ai_do_scripted_advance
ai_clear_scripted_action
ai_clear_priority_target
ai_attack_region
ai_add_enemy_target
ambient_gang_spawn_enable
ambient_cop_spawn_enable
airplane_takeoff_do
airplane_land_do
airplane_fly_to_do
action_sequence_end
action_sequence_is_playing
action_sequence_advance
action_sequence_setup
action_stop_synced_state
action_stop_custom
action_play_synced_state
action_play_synced_is_finished
action_play_is_finished
add_object_indicator_to_closest_npc
action_play_synced_do
action_play_do
action_play_directional_stumble_do
action_play_custom_do
action_nodes_shouldnt_flee
action_nodes_restrict_spawning
action_nodes_enable
 

Attachments

So am I! Hopefully this means we can get some awesome mods back as soon as we can start replacing str2 files. Cough superui cough
 
upload_2020-5-28_23-11-32.png


Lol i been having sr3 uncompleted function for years just adding them to sandbox+ missions.

I recently found team_make_unfriendly in gangstas in space DLC. Now i have 3 of them back then. Well for Sr4, it nolonger have teams to be unfriendly function tmaking it impossible to restore back to state without reloading the game.

As Sr3 you can however make saints team up with police or luchadores for example or make them hostile,aseptically , self-team hostile" saints, saints" make them kill each other, that's the funny part! weird reason that Shield grab prompt appear nearby saints like enemies.
 
Kay , so there's no check for character_is_brute function. That crash may game if the brute is my follower ends up changing to "gang" or "gangf"

I tried to look for alternate function "for animation is brute.xtbl". I just test the followers now able to use miniguns, flamethrowers , chainsaws and shockhammer by animation of plym or plyf without the touch of gang.xtbl or gangf.xtbl




Code:
                    if character_get_gender("#FOLLOWER1#") == GENDER_TYPE_MALE then
                                   
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER1#") then

                         set_animation_set("#FOLLOWER1#", "plym")
                        else
                          set_animation_set("#FOLLOWER1#", "gang")
                        end
                    else
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER1#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER1#") then

                         set_animation_set("#FOLLOWER1#", "plyf")
                        else
                          set_animation_set("#FOLLOWER1#", "gangf")
                        end                                 

                    end
                    if character_get_gender("#FOLLOWER2#") == GENDER_TYPE_MALE then
                                   
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER2#") then

                         set_animation_set("#FOLLOWER2#", "plym")
                        else
                          set_animation_set("#FOLLOWER2#", "cop")
                        end
                    else
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER2#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER2#") then

                         set_animation_set("#FOLLOWER2#", "plyf")
                        else
                          set_animation_set("#FOLLOWER2#", "gangf")
                        end                                 

                    end
                    if character_get_gender("#FOLLOWER3#") == GENDER_TYPE_MALE then
                                   
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER3#") then

                         set_animation_set("#FOLLOWER3#", "plym")
                        else
                          set_animation_set("#FOLLOWER3#", "gang")
                        end
                    else
                        if
                        inv_item_is_equipped( "chainsaw" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "RocketHammer" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "brute_minigun" ,  "#FOLLOWER3#") or 
                        inv_item_is_equipped( "brute_flamethrower" ,  "#FOLLOWER3#") then

                         set_animation_set("#FOLLOWER3#", "plyf")
                        else
                          set_animation_set("#FOLLOWER3#", "gangf")
                        end                                 

                    end

SRTTR 2020-06-20 00-53-08-128.jpg
 
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