[V] IdolNinja
Volition Staff
Looks like a couple of story missions aren't part of the main numbered 24 and missing from the Replay mod:
Hit the Powder Room
Pimps Up Hos Down
Hit the Powder Room
Pimps Up Hos Down
I see.That'd require the ability to get the state of your world pre-mission (to restore it later), and so far there's no known way of doing that.
I see.
Well, doing some missions would alter the state of the world in a way that would have to force me to replay the happy ending everytime I want to leave everything as I had before replaying it.
I mean, replaying would become more trouble than it's worth in that case. But if there's no way to do it I guess I have to deal with it
function
if
player 2 is found
then
lock mission replay
else
trigger mission replay
end
That certainly would save me the trouble of having to replay Ganstas in Space all the time to remove lockdown, make people love the saints again, etc.You wouldn't have to replay though. It loads everything during mission init after the cutscene and right before the fade in. If you cancel the mission after that then all the changes would hold.
Adding missions is something i have not tried yet. Anyway, if it's possible to detect the current game world state (and i believe that a variation of this idea is possible - just restore the game world to its state after the farthest mission the player has played after a replay) then there's no need to duplicate every mission to do it; it can be done right in the existing framework.