The character creation/editing feature is pretty good, but it could use some new sliders (which may, or may not be possible), specifically these (in my opinion):
1. Head Depth / Height / Width. Technically this'd be 3 sliders, but it's a very basic thing that I think Volition overlooked.
2. Eye Rotation. Not including the eyeball, as that would affect where they pupils go when looking side-to-side, making them instead go at the rotated angle.
3. Eyelid Height (translation, not scale). A slider that would move *both* the upper and lower eyelids simultaneously, in the same direction, changing their vertical location, but not affecting the eyeball/pupil.
4. Character Height / Depth / Width. Again, a seemingly obvious one, though it might affect interactions if taken to extremes. In looking around in the character customization .xtbl's, I think I saw some code that referred to "character height", am I mistaken?
5. Body Part-Specific Size. The typical height/depth/width, but specific to, say: A: Neck, B: Arms, C: Hands, D: Chest, E: Stomach, F: Butt (probably most wanted, X-P), G: Legs, H: Feet, etc.
6. Body Part-Specific Build Triangle. This one might be the toughest of all, but again, I wouldn't really know. Like, make arms muscular, torso fat/skinny, etc.
7. All slider scalars x2 or x4. I think anything beyond that would make each step-size too grand for the user to get specific.
1. Head Depth / Height / Width. Technically this'd be 3 sliders, but it's a very basic thing that I think Volition overlooked.
2. Eye Rotation. Not including the eyeball, as that would affect where they pupils go when looking side-to-side, making them instead go at the rotated angle.
3. Eyelid Height (translation, not scale). A slider that would move *both* the upper and lower eyelids simultaneously, in the same direction, changing their vertical location, but not affecting the eyeball/pupil.
4. Character Height / Depth / Width. Again, a seemingly obvious one, though it might affect interactions if taken to extremes. In looking around in the character customization .xtbl's, I think I saw some code that referred to "character height", am I mistaken?
5. Body Part-Specific Size. The typical height/depth/width, but specific to, say: A: Neck, B: Arms, C: Hands, D: Chest, E: Stomach, F: Butt (probably most wanted, X-P), G: Legs, H: Feet, etc.
6. Body Part-Specific Build Triangle. This one might be the toughest of all, but again, I wouldn't really know. Like, make arms muscular, torso fat/skinny, etc.
7. All slider scalars x2 or x4. I think anything beyond that would make each step-size too grand for the user to get specific.