<Filename> tag references only what is in the corresponding str2_pc container (as per the entry name). If a referenced file is not there, iirc the character will be simply invisible.
That's my intention ha ha...
I believe that turk's approach was to change clothing item meshes to be npc bodies and heads. That way you could create a custom outfit of the two pieces that you could buy in the store.
I meant it as a compliment.
I know...It's a compliment. ha..ha..
Anyway thanks to your postings, I've learned some modding skills.
Nowadays I am looking into mission lua files looking for useful scripts.
In sr3_city.lua file, inserting scripts between 'function sr3_city_main()' and 'end' is convenient.
considering the project me and idol are working on, that lua is extremely usefull. got to love modding
Hello, how you made this? Please, tell about it. Thanks.
'npc_Shaundi.str2_pc' --> Gibbed.SaintsRow3.UnpackSTR2.exe
'gang_female_carrie.str2_pc' --> Gibbed.SaintsRow3.UnpackSTR2.exe
Inside 'npc_Shaundi' folder, there are 5 'shaundi... files' and 7 'shaundi_head... files'.
'shaundi... files' are related to shaundi's body (except face) including clothes.
'shaundi_head... files' are related to shaundi's head (except hair).
So I replaced 'shaundi... files' with 'carrie... files' (inside 'gang_female_carrie' folder).
And then, I renamed 'carrie... files' to 'shaundi... files'.
'npc_Shaundi' folder --> Gibbed.SaintsRow3.PackSTR2.exe
'character_containers.asm_pc' --> Gibbed.SaintsRow3.UpdateASM.exe
Hair mesh is attached to body mesh in this case. (Maybe different in other cases)
I want to use both Shaundi's hair and other clothes but I don't know how to make it possible.
That text between the two pictures is slomax saying how he did it.Hello, how you made this? Please, tell about it. Thanks.
ThanksThat text between the two pictures is slomax saying how he did it.
And he hasn't been on since the 3rd of April 2012.