More co-op players? Or any type of Multiplayer support?

Any chance network code could be done to add 3 or 4 player co-op for SR2, 3 or 4?

I think SR2 might be a bit easier to tackle since it already has network code for 8 player Multiplayer?

What about adding competitive Multiplayer modes to SR3 & 4? Or fixing and adding to SR2s?

Would be cool. I'd be down for co-op as I always have 3 or 4 buds that wanna play something. It can be difficult to make time for just two.
 
Might need some extra difficulty balancing, the games are already fairly easy and it doesn't feel like the difficulty has changed a co-op partner joins.
 
First of all,
Volition would have to make the engine even handle loading and using 3/more fully customized players.
Which is way more work than just changing the netcode to allow 3/more players connecting.

If they managed that without any sort of bug they can work on balancing it.
 
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I'm pretty sure this is covered someplace else, but can't find it.

Adding additional players to SR3 & 4 is basically a non-starter. Just on the technical side there are various limitations based on how we built many of the gameplay systems to only expect to have to deal with two players.

There might be some modding that you would be able to do using LUA to mess with SR2's multiplayer, but I am much less familiar with how that worked. It was very much it's own little world and I was too busy with co-op at the time.
 
For example Saints Row 2. What if you were able to trick the game and spawn more players? Like this example: https://www.saintsrowmods.com/forum...the-saints-row-2-multiplayer.6160/#post-57577

(Someone even modded Vegas 2 for up to 16 player co-op and the game was only made for two player co-op: http://teknogods.com/phpbb/viewtopic.php?f=19&t=3309&sid=d400329c975932d5e829c69ce80ab186 Yes 16 players is overkill for co-op made for two but is fine for 4 players as the game has mods to make it more difficult for more players. I know these are first person shooters but I'm just listing some examples.)

So if it worked then game would need to be tweaked to handle the added people. So maybe a mod like this would then help then? http://www.saintsrowmods.com/forum/threads/challenge-realism-mod.1300/

However I do get what you're saying that some missions would need to be re-tweaked & re-worked for more players.

Would playing it as a LAN game on Evolve help any netcode issues that may occur? Just spitballing here.

So maybe possible? Just modders would need to re-tweak some aspects of the game. This would be an interesting experiment for modders....
 
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For example Saints Row 2. What if you were able to trick the game and spawn more players? Like this example: https://www.saintsrowmods.com/forum...the-saints-row-2-multiplayer.6160/#post-57577

(Someone even modded Vegas 2 for up to 16 player co-op and the game was only made for two player co-op: http://teknogods.com/phpbb/viewtopic.php?f=19&t=3309&sid=d400329c975932d5e829c69ce80ab186 Yes 16 players is overkill for co-op made for two but is fine for 4 players as the game has mods to make it more difficult for more players. I know these are first person shooters but I'm just listing some examples.)

So if it worked then game would need to be tweaked to handle the added people. So maybe a mod like this would then help then? http://www.saintsrowmods.com/forum/threads/challenge-realism-mod.1300/

However I do get what you're saying that some missions would need to be re-tweaked & re-worked for more players.

Would playing it as a LAN game on Evolve help any netcode issues that may occur? Just spitballing here.

So maybe possible? Just modders would need to re-tweak some aspects of the game. This would be an interesting experiment for modders....
Unreal Engine 3 != CTG Engine
 
Would playing it as a LAN game on Evolve help any netcode issues that may occur? Just spitballing here.

So maybe possible? Just modders would need to re-tweak some aspects of the game. This would be an interesting experiment for modders....

No, the technical limitations are much more expansive than any tweaks the modders would be able to accomplish. Modders only have the ability to change assets (this includes lua scripts) and not code. There are many more underlying systems between the network code and the gameplay that you see that would have to be changed. We'd have to release the Saint's Row 3&4 source code and I don't foresee that happening.

The Saint's Row 2 comparison isn't entirely valid. While there is a lot of shared code, SR2 had an actual multiplayer mode that handled all the issues of that many players. Also that multiplayer mode did not use many of the campaign mode systems that continue to limit the player count in 3 & 4.
 
So Saints Row 2 at least has a glimmer of hope?

- So first things first is to find a way to spawn in more players possibly with cheat engine for now.

- Then mission and mission cut scene testing.

- Then make a thread in the mod request section and see what happens? As modders would need tweak difficulty of enemies and maybe spawn more in. As well as maybe duplicate vehicles for certain missions or modify them for more seats lol. Adept the game for more players. Maybe that challenge/realism mod could be used as a basis if the developer approves.

Doesn't seem too, too difficult in theory....

Of course this would use more PC power but this shouldn't be a problem for most Gamers these days....
 
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Still why limiting the modding to the internal LUA Systems ?
I can understand the Point that making the COOP Support more players than 2 would be a fiddly task todo (Character Customization, Missions, and such.)
These things were able in Reversing the Application and the way's how the game handle's characters (also non-player characters).
As example, I was working a lil time on SR3 to achieve a little bit of a "multiplayer" and not coop feeling that means disabling the traffic, disabling any sort of mission and scripted things and just have a lot of characters stay in one big world and mess around with each other.
That means there is work todo in reversing how the game handle's the characters, vehicles and such.
Also I was talking in one Thread about giving out some Information how the game handle's such little things, but unfortunately you guys can't really do much if no high tier employee really want's to release such information.
But also to get around a extra Thread, whats exactly the reason why you guys only support internal modding and provided functions by you that makes more work and costs more time and not just give some informations how the game handles such things ?
 
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