Has there been anything in the series that irritated or bothered you?
In my opinion some things that bug me story and gameplay wise in the series.
1. Gaping Plot-Holes: (Meanwhile at Volition HQ, Champaign, Il, US). Volition Writer: "WHAT THE FUCK IS A DEX!?"
2. Ragdoll Physics: Although it was thankfully toned down a bit in SR3 and SR4 it's possesses a massive threat to the player in SR2 even if you try to be careful. Melee weapons, explosives getting ran over or being hit stray debris can easily ragdoll the player. Unfortunately it takes a while to get back up and on high notoriety enemies and in plenty of cases civilians for some odd reason will actively try to run you over.
3. Useless Weapons: Well not entirely useless but there has been many weapons in the series that just aren't worth the effort. Like why would I use the AR-55 when I have two better options in the form of the Krukov and Viper? Why is this high-tech anti-gravity cannon outclassed by an RPG from 1995? Why is a "powerful" alien-made SMG useless when compared to an MP5 or MAC-10?
4. Awkward Shotgun Animations: While this one might come off as a little nit-picky hear me out. While the hip-fire animations work great on some shotguns (Gravedigger, AS14, Tak Streetsweeper and that one Wunder-Waffe Expy from SR4) it looks extremely awkward on most of the other shotguns in SR4.
In my opinion some things that bug me story and gameplay wise in the series.
1. Gaping Plot-Holes: (Meanwhile at Volition HQ, Champaign, Il, US). Volition Writer: "WHAT THE FUCK IS A DEX!?"
2. Ragdoll Physics: Although it was thankfully toned down a bit in SR3 and SR4 it's possesses a massive threat to the player in SR2 even if you try to be careful. Melee weapons, explosives getting ran over or being hit stray debris can easily ragdoll the player. Unfortunately it takes a while to get back up and on high notoriety enemies and in plenty of cases civilians for some odd reason will actively try to run you over.
3. Useless Weapons: Well not entirely useless but there has been many weapons in the series that just aren't worth the effort. Like why would I use the AR-55 when I have two better options in the form of the Krukov and Viper? Why is this high-tech anti-gravity cannon outclassed by an RPG from 1995? Why is a "powerful" alien-made SMG useless when compared to an MP5 or MAC-10?
4. Awkward Shotgun Animations: While this one might come off as a little nit-picky hear me out. While the hip-fire animations work great on some shotguns (Gravedigger, AS14, Tak Streetsweeper and that one Wunder-Waffe Expy from SR4) it looks extremely awkward on most of the other shotguns in SR4.
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