Need Help Modding Saints Row the third

Hi Can Someone Please help. when ever i put a mod in the saints row the third main folder it just freezes the game. do i have to put the mod in and start a new game. or do i complete all the missions then put the mod in. Im not sure. Can someone please help me.

Thanks Xtreme
 
Please Dont Ban Me For This because Im Honest
I was asking because i downloaded the game . But i decided to buy it Just so i can mod it & Play it Because I Am A Massive Saints Row Fan Ive Played The Whole Series .
 
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Please Dont Ban Me For This because Im Honest
I was asking because i downloaded the game . But i decided to buy it Just so i can mod it & Play it Because I Am A Massive Saints Row Fan Ive Played The Whole Series . if you dont believe have a look at my steam account My name is XtremeChicken

You can rest assured that as long as you own the game, we aren't going to ban you for piracy. I'm assuming everything works correctly now that you actually have a legal version of the game?
 
See, THIS is what I hope will happen more. People seeing that mods exist and going "Wait, I need to have a legit bought copy? Well, guess I'd better do THAT!" and then doing so.

Kinda wish more games would try that trick. Pirate the game? Sure but it's a limited functionality version with no multiplayer or modding support or what. Like demos.

Of course then they'd have to start actually acknowledging modders as people putting work into their game, and as if that would ever happen.. :rolleyes:
 
See, THIS is what I hope will happen more. People seeing that mods exist and going "Wait, I need to have a legit bought copy? Well, guess I'd better do THAT!" and then doing so.

Kinda wish more games would try that trick. Pirate the game? Sure but it's a limited functionality version with no multiplayer or modding support or what. Like demos.

Of course then they'd have to start actually acknowledging modders as people putting work into their game, and as if that would ever happen.. :rolleyes:
Well, quite a few games do try and be clever if you pirate them - I remember GTA4 would control cars by itself, for example (although this also triggered initially for a lot of people on legit copies, including mine :( ). Chrono Trigger on DS would sit there at the first time-warp forever if you pirated it, etc.

However, the fact that mods don't work on pirated versions for us is not because Volition did anything special - it's a happy side effect of how the game's data files are structured.
 
Yes, those "clever" ways of discouraging piracy typically wind up A) confusing users who hear about the game being broken and don't know it's intentional, thus degrading your game's and company's reputations, and B) inadvertently triggering on legitimate copies, which does exactly the same things plus pisses off the buyers who are getting caught in the crossfire.
 
See, THIS is what I hope will happen more. People seeing that mods exist and going "Wait, I need to have a legit bought copy? Well, guess I'd better do THAT!" and then doing so.

Kinda wish more games would try that trick. Pirate the game? Sure but it's a limited functionality version with no multiplayer or modding support or what. Like demos.

Of course then they'd have to start actually acknowledging modders as people putting work into their game, and as if that would ever happen.. :rolleyes:
That's why many people use "Cracked Steam".
 
There ARE companies that encourage modding, although i know of precious few.

Valve (you may have heard of them), which had mods that practically outshone the original games in their popularity.

Zenimax/Bethesda, and their incredibly popular games.

Defunct:

Bioware, before EA ate them. Neverwinter Nights and Dragon Age: Origins both had very nice toolsets. NWN's enduring appeal with its DM client is legendary. (I realize DA:O was released after EA got ahold of it, but I believe most of the work was done by then.) Don't expect any sort of community support from an EA-run franchise; the only thing EA wants to hear players doing is typing in credit card numbers.

Iron Lore Entertainment (Titan Quest) included tools, and there was a decently healthy modding community around TQ. Notably, the publisher of the game was THQ, and here's a little snippet of how they tried to ruin everything even then. This studio closed in 2008.

38 Studios / Big Huge Games, before The Collapse, may have been planning to support modding. I've seen a quote of a post on the now-dead forum that reads, "Our ultimate goal will be to release our full tool set to our players to allow them to mod our games, any game, as much as they'd like.". That will of course never happen now, if it ever was intended. Even though EA seemed to be in charge of nothing more than marketing for Reckoning and thus couldn't ruin it, with the company dead, BHG's employees migrated to Epic Games, and Rhode Island in ownership of the Amalur IP, there's no reason to expect any sort of further support or development.
 
There ARE companies that encourage modding, although i know of precious few.

Valve (you may have heard of them), which had mods that practically outshone the original games in their popularity.

Zenimax/Bethesda, and their incredibly popular games.

Defunct:

Bioware, before EA ate them. Neverwinter Nights and Dragon Age: Origins both had very nice toolsets. NWN's enduring appeal with its DM client is legendary. (I realize DA:O was released after EA got ahold of it, but I believe most of the work was done by then.) Don't expect any sort of community support from an EA-run franchise; the only thing EA wants to hear players doing is typing in credit card numbers.

Iron Lore Entertainment (Titan Quest) included tools, and there was a decently healthy modding community around TQ. Notably, the publisher of the game was THQ, and here's a little snippet of how they tried to ruin everything even then. This studio closed in 2008.

38 Studios / Big Huge Games, before The Collapse, may have been planning to support modding. I've seen a quote of a post on the now-dead forum that reads, "Our ultimate goal will be to release our full tool set to our players to allow them to mod our games, any game, as much as they'd like.". That will of course never happen now, if it ever was intended.

Volition supported SR2 Modding. They added a Topic on the original forum's etc, but they didn't release tools... as far i know.
 
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