Its the only way atm, and it makes no diffrence iv replaced baseball bat but you still get nailed bat with 3 camos, and I dont see why you wan ad it when its aleady in our mod , im replacing weapons tha are shity thats why its new/improved weapons ;D, and sorry for the hold up with them tabels iv had loads other shit goin onI really would like to add Nocturne to my mod but I don't recommend replacing current weapons...
I meant my NWM.and I dont see why you wan ad it when its aleady in our mod
I know you did, thats why I said whats point in it being in both your mod and mine and your modI meant my NWM.
My mod conception is to restore as many weapons from previous Saints Row (and add mission-only weapons) as I can. Anyway, I guess that I won't be porting models from SR3 until someone won't find a way to add models instead of replacing. Or until SDK.I know you did, thats why I said whats point in it being in both your mod and mine and your mod
Im working on a way atm aprntly you can 'hack' asm files iv worked out to do like basic things like get the asemblr to look for diffrent file typesMy mod conception is to restore as many weapons from previous Saints Row (and add mission-only weapons) as I can. Anyway, I guess that I won't be porting models from SR3 until someone won't find a way to add models instead of replacing. Or until SDK.
any mod that adds in 'new' weapons atm must be using models that are alrady in SRIV, if you wish to use models from elsewhere you have to replace an excising model for the asm to be able to compile it, and atm we cant add in new entrys to the asm iv got an idea of how to 'hack' the asm as sujested by a Volition staff member, so when I have time im going to try an idea I have to add in new entry to an asm need quite busy atm thoso i've seen mods that add 2 weapons of the same kind, what if you do that and replace one of them with y'alls mods...?wouldnt that be like adding new weapons instead of replacing them?