NPC behaviour and spawn mod

can i ask you something
how to make decker soldier come in APCs vehicle with 6 peeps like you did
i try to make my saint auto backup in survival mode like that, the problem is they've came with APCs vehicle but only 4 peeps :(
 
Rule #1
While playing this game, this mod causes (my) game to crash.

*EDITED BY ADMIN - RULE#1*
 
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Can the civilian behavior be changed a little? I don't like seeing them attack cops.
 
I like every part of this mod except the Deckers spawning in police APCs and in their avatar form at level 5 notoriety, what lines of code would I need to delete in order to get rid of that? I'm assuming it's something like this:

If you want to change all the regular deckers to cyber deckers, just change them in characters.xtbl to use the cyber decker npc model. For example, change this:



into this:



Just change the <character> entry for whichever decker npc you want to use the cyber decker character model. As for using avatars as specialists- can't be done, none of that giant avatar stuff works properly outside of the mission for now. To make a gang of zombies, just apply the zombie flag (try and find it yourself!) to whichever character you want to act like a zombie.

but in reverse. But if I just delete <Character> npc_decker_cyber from every entry, will that mess up my game?
 
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For some reason calling for a vehicle delivery or calling specific homies causes the game to crash, any reason why?
 
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