Yeah, I didn't remind that the game engine handels the npcs environment in a different way.For most models checking the textures with a 3d editor should be run faster than repack the files and test it ingame but if spheres and stuff are involved.....modders pain.But redoing the 3d file for an npc is a tedious proccess only to check textures lol
Im not sure if that will help anyways, like i said before, the sphere map matt uses wont turn the cape from red to purple.
The issue may be another thing.