Activities & Missions Obtaining AR200_SS03 in Saints Row 2

Hello!

We are collecting every unique things in original Saints Row 2 (every unique transport, weapon, clothing, anything), like fireworks, detonator, dual swords, carlos' truck with bumber, ronins Tornado's, u name it
We were hunting a long time for AR200_SS03 (unique AR200 with modified stats and in different slot), first we tried to obtain it from different missions like `Waste Not Want Not` and another samedi mission just to find out that in code - there is no AR200_SS03 in those missions (Despite what Wiki says)! Yes, it name is literally SS03 and still it doesn't exist in mission SS03!

1745331383611.png


The only appearing of this gun is in the very first mission - Jailbreak. After checking everything through code and testing mission, we found out that the only way of obtaining it is by despawning the boat, as only then you will exit the boat and will be able to move freely.

But the thing is... it is indestructible! Even tho mission has all fails on boat destruction, they made it immune to damage on spawn (that means there is even no 0.0001s to blow it), Idk why they decided to make it indestructible, but they did.

We found out that you can despawn vehicles by throwing it into the void and this is pretty how we want it to do, but there is another problem - the only way to go through textures is too far from prison and there is always gonna be mission fail if you are far from prison island.

1745331339887.png


We made video explaing and showing it all:

And we ask for any help how to get through textures in prison island or the other way how we can get out of the boat.
 
This is a video about unlocking the police uniform via a glitch. (Method 2 in video). You might try using that method to see
if it lets you keep the weapon.
- Courtesy MrSaintsGodzilla21
 
Last edited:
If the method in the video doesn't work maybe this will. These files are from GOTR but the method can be used to patch the vanilla
files too. I have set the Jailbreak mission to give you a reward. The AR200SAW.

For some reason there is no mention of the AS200_ss03 in the GOTR weapons.xtbl.

The first thing I did was put the weapon information for it hack into the weapons.xtbl and set the
reward as the AR200_ss03. The game didn't crash and it even showed the unlock screen, but when I went to
my arsenal and chose the rifles menu the game crashed. I checked my mod and made sure that I had everything correct
then tried again. It still crashed. So I removed the ar200_ss03 entry from weapons.xtbl and changed the name of the reward
to AR200. Then it worked fine.

There is a section on adding rewards to a mission in my editing the unlockables file tutorial:
but I'll give you a short run down here.

You need to edit two files to add a mission reward: unlockables.xtbl and sr2_city_missions.xtbl.

What I have done here is added an unlockable line the the TSS01 mission.

(Original)
Code:
<Mission>
        <Name>tss01</Name>
        <Type>Mission</Type>
        <Team>Playas</Team>
        <MissionStronghold>
            <Cost>0</Cost>
            <Start>tss01_start</Start>
            <Cleanup>tss01_cleanup</Cleanup>
            <Setup>tss01_setup</Setup>
            <Success>tss01_success</Success>
            <CashReward>2000</CashReward>
            <Rewards>
                <CashReward>500</CashReward>
                <Unlockables></Unlockables>
                </Rewards>
            <Prerequisites></Prerequisites>
            <Unlockables></Unlockables>
            <Level_Number>1</Level_Number>
            <display_group>prologue</display_group>
            <Skipped>tss01_skip_coop</Skipped>
            </MissionStronghold>
        <_Editor>
            <Category>Third Street Saints (Prologue)</Category>
            </_Editor>
        <StartNav>mission_start_sr2_city_$tss01</StartNav>
        <Flags>
            </Flags>
        </Mission>
(Modded)
Code:
<Mission>
        <Name>tss01</Name>
        <Type>Mission</Type>
        <Team>Playas</Team>
        <MissionStronghold>
            <Cost>0</Cost>
            <Start>tss01_start</Start>
            <Cleanup>tss01_cleanup</Cleanup>
            <Setup>tss01_setup</Setup>
            <Success>tss01_success</Success>
            <CashReward>2000</CashReward>
            <Rewards>
                <CashReward>500</CashReward>
                <Unlockables>
<Unlockable>Unlock_Mission_Gun</Unlockable>
</Unlockables>
                </Rewards>
            <Prerequisites></Prerequisites>
            <Unlockables></Unlockables>
            <Level_Number>1</Level_Number>
            <display_group>prologue</display_group>
            <Skipped>tss01_skip_coop</Skipped>
            </MissionStronghold>
        <_Editor>
            <Category>Third Street Saints (Prologue)</Category>
            </_Editor>
        <StartNav>mission_start_sr2_city_$tss01</StartNav>
        <Flags>
            </Flags>
        </Mission>

The only difference in the code is the <Unlockable>Unlock_Mission_Gun</Unlockable>
line that I placed between the Unlockables brackets.

Then I placed an entry in the unlocks file.
Code:
<Unlockable>
        <Name>Unlock_Mission_Gun</Name>
        <Type>
            <Crib_Weapon>
                <Name>AR200</Name>
                </Crib_Weapon>
            </Type>
        <DisplayName>Here's Your Gun</DisplayName>
        <Description>Hope You Enjoy It!</Description>
        <Image_Source>ui_ct_div_combatgun</Image_Source>
        <_Editor>
            <Category>Entries:Missions</Category>
            </_Editor>
        <Event_Text>Jailbreak Reward</Event_Text>
        <Category>Weapons</Category>
        <Pause_Menu_Label>AR200 Saw</Pause_Menu_Label>
        </Unlockable>

Make sure that the unlockable name is the same in both files.. Add the files ro your patch
directory and recompile. Then add compiled patch to your game directory.
Note: These are both from GOTR. They are pristine files accept for the AR200 mod. Also, this
mod should work with my Keep Your Weapons After Completing Jailbreak mission mod:

Please remember to back up any files that you replace.
 

Attachments

This is a video about unlocking the police uniform via a glitch. (Method 2 in video). You might try using that method to see
if it lets you keep the weapon.
- Courtesy MrSaintsGodzilla21
Also important thing i learn when i trying this save the cloth and the game first so load it.. the uniform police would disappear if you dont save the cloth with police name and the game itself.. when i try it for the first time..
 
If the method in the video doesn't work maybe this will. These files are from GOTR but the method can be used to patch the vanilla
files too. I have set the Jailbreak mission to give you a reward. The AR200SAW.

For some reason there is no mention of the AS200_ss03 in the GOTR weapons.xtbl.

The first thing I did was put the weapon information for it hack into the weapons.xtbl and set the
reward as the AR200_ss03. The game didn't crash and it even showed the unlock screen, but when I went to
my arsenal and chose the rifles menu the game crashed. I checked my mod and made sure that I had everything correct
then tried again. It still crashed. So I removed the ar200_ss03 entry from weapons.xtbl and changed the name of the reward
to AR200. Then it worked fine.

There is a section on adding rewards to a mission in my editing the unlockables file tutorial:
but I'll give you a short run down here.

You need to edit two files to add a mission reward: unlockables.xtbl and sr2_city_missions.xtbl.

What I have done here is added an unlockable line the the TSS01 mission.

(Original)
Code:
<Mission>
        <Name>tss01</Name>
        <Type>Mission</Type>
        <Team>Playas</Team>
        <MissionStronghold>
            <Cost>0</Cost>
            <Start>tss01_start</Start>
            <Cleanup>tss01_cleanup</Cleanup>
            <Setup>tss01_setup</Setup>
            <Success>tss01_success</Success>
            <CashReward>2000</CashReward>
            <Rewards>
                <CashReward>500</CashReward>
                <Unlockables></Unlockables>
                </Rewards>
            <Prerequisites></Prerequisites>
            <Unlockables></Unlockables>
            <Level_Number>1</Level_Number>
            <display_group>prologue</display_group>
            <Skipped>tss01_skip_coop</Skipped>
            </MissionStronghold>
        <_Editor>
            <Category>Third Street Saints (Prologue)</Category>
            </_Editor>
        <StartNav>mission_start_sr2_city_$tss01</StartNav>
        <Flags>
            </Flags>
        </Mission>
(Modded)
Code:
<Mission>
        <Name>tss01</Name>
        <Type>Mission</Type>
        <Team>Playas</Team>
        <MissionStronghold>
            <Cost>0</Cost>
            <Start>tss01_start</Start>
            <Cleanup>tss01_cleanup</Cleanup>
            <Setup>tss01_setup</Setup>
            <Success>tss01_success</Success>
            <CashReward>2000</CashReward>
            <Rewards>
                <CashReward>500</CashReward>
                <Unlockables>
<Unlockable>Unlock_Mission_Gun</Unlockable>
</Unlockables>
                </Rewards>
            <Prerequisites></Prerequisites>
            <Unlockables></Unlockables>
            <Level_Number>1</Level_Number>
            <display_group>prologue</display_group>
            <Skipped>tss01_skip_coop</Skipped>
            </MissionStronghold>
        <_Editor>
            <Category>Third Street Saints (Prologue)</Category>
            </_Editor>
        <StartNav>mission_start_sr2_city_$tss01</StartNav>
        <Flags>
            </Flags>
        </Mission>

The only difference in the code is the <Unlockable>Unlock_Mission_Gun</Unlockable>
line that I placed between the Unlockables brackets.

Then I placed an entry in the unlocks file.
Code:
<Unlockable>
        <Name>Unlock_Mission_Gun</Name>
        <Type>
            <Crib_Weapon>
                <Name>AR200</Name>
                </Crib_Weapon>
            </Type>
        <DisplayName>Here's Your Gun</DisplayName>
        <Description>Hope You Enjoy It!</Description>
        <Image_Source>ui_ct_div_combatgun</Image_Source>
        <_Editor>
            <Category>Entries:Missions</Category>
            </_Editor>
        <Event_Text>Jailbreak Reward</Event_Text>
        <Category>Weapons</Category>
        <Pause_Menu_Label>AR200 Saw</Pause_Menu_Label>
        </Unlockable>

Make sure that the unlockable name is the same in both files.. Add the files ro your patch
directory and recompile. Then add compiled patch to your game directory.
Note: These are both from GOTR. They are pristine files accept for the AR200 mod. Also, this
mod should work with my Keep Your Weapons After Completing Jailbreak mission mod:

Please remember to back up any files that you replace.
So the thing is.. I forgot to mention, we collect all the stuff in vanilla not moded game (for challenge or something? Like imagine you can have any car from any mission u see without any mods or cheats.
So that's why we search for a way to obtain a gun from this exact mission, but thank you anyway!
 
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