Hey,
I haven't touched this mod in a while. I'm trying to make a new version that brings things together far better.
I'm trying to make the open world experience for SRIV feel better. That when you fire the game up and jump in the open world, it feels more like it's something the game should've released with 11 years ago.
Sadly, the tools aren't really working that well anymore. The one thing I always focused on always got pretty much ignored. For me this part takes priority as it's an essential part in making the open world more cohesive.
Update: well, I've got it sort of figured out. It's a very tedious process with ThomasJepp's buildpackfile gui, as the command line tool of his tool throws gameclientID errors (why the fuck even?).
The vpkg alternative isn't tuned for altering/building str2 based on preexisting vanilla asm it appears. If I tell it to build car_4dr_luxury06.str2_pc, it instead builds an empty sp_key01, a completely different vehicle.
The process isn't as streamlined as I managed to make it for SRTT, but this is something though!
For example, parts rotation on the Saints Infuego:
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With the same treatment for the Morningstar variant:
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I'll be able to bring back single side stack exhausts for the Compensator too, by the way:
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Notoriety spawns have been completely overhauled. The simulation will throw all your past enemies at you as you gain notoriety. From Los Carnales, which the game completely forgot about, to STAG. Aside from the aliens spawning through portals, of course.