[V] IdolNinja
Volition Staff
As requested by Nerd³, this mod simply loads the Daedelus chunk permanently so it will always hover above the city when you load the game.
Install:
Extract the contents of the archive to your sr3 install folder where the sr3 exe is.
How it works so you can modify it yourself to load in other different chunks:
misc.vpp_pc contains sr3_city.lua which initializes the city. The mod simply adds the following line to the sr3_city_main() function:
city_zone_swap("daedext1", true) -- swap in the daedalus exterior
That line of code above comes directly from the final mission m23.lua when the Daedelus spawns in. So, knowing this you can search each mission lua for the "city_zone_swap" function and see the names for other mission chunks you can use. You should also be able to look at sr3_city.lua and see how different city states are setup following missions and just copypaste that section of code into the sr3_city_main() function to permanently override. Neat, huh?
I'll probably update this when I have time to include the other STAG ship (the Thermopoly) as well to replace the cracked in half version.
NOTE: This is the same principle I used to load in a permanent heritage festival, prison riot, and Brotherhood tanker chunk as optional mods in GotR for SR2.
EDIT:
Nyx2k has improved the mod and added the Thermopoly and other things here:
viewtopic.php?f=7&t=114
Install:
Extract the contents of the archive to your sr3 install folder where the sr3 exe is.
How it works so you can modify it yourself to load in other different chunks:
misc.vpp_pc contains sr3_city.lua which initializes the city. The mod simply adds the following line to the sr3_city_main() function:
city_zone_swap("daedext1", true) -- swap in the daedalus exterior
That line of code above comes directly from the final mission m23.lua when the Daedelus spawns in. So, knowing this you can search each mission lua for the "city_zone_swap" function and see the names for other mission chunks you can use. You should also be able to look at sr3_city.lua and see how different city states are setup following missions and just copypaste that section of code into the sr3_city_main() function to permanently override. Neat, huh?
I'll probably update this when I have time to include the other STAG ship (the Thermopoly) as well to replace the cracked in half version.
NOTE: This is the same principle I used to load in a permanent heritage festival, prison riot, and Brotherhood tanker chunk as optional mods in GotR for SR2.
EDIT:
Nyx2k has improved the mod and added the Thermopoly and other things here:
viewtopic.php?f=7&t=114