This mod replaces the Playa's body with the leftover bodies used to create story characters during Saints Row 2's development.
This does not work perfectly.
You will not be able to morph the face of the replacement bodies in-game.
The body morph can be changed though. You want to play as Fat Gat? Go for it!

cmbod_shaundi.png
cmbod_jyunichi.png

Working:
- Faces will animate in cutscenes and gameplay.
- Replacement bodies can be morphed in the Plastic Surgeon (except faces).

Issues:
- Faces cannot be morphed in the Plastic Surgeon.
- All bodies' faces use the same default character facial morph.
- Skin color cannot be changed.
- Playa's normal maps (always_loaded_normal_maps.peg) have been smoothed over, as they do not apply to the replacement bodies correctly.
- Not all "cmbod" files are included here, as some of them don't have a ".morph_pc" file, which is required.

Why can't the faces be morphed?:
I think this is to do with missing lua code for the Player Creation system. In player_creation.xtbl, you will find this list of "Story NPC" Morph_Keys:
Code:
    <Morph_Set>
        <Name>Story NPC</Name>
        <DisplayName>PLAYER_MORPH_NPC_CUSTOM_MORPHS_TEXT</DisplayName>
        <Morph_Infos>
            <Morph_Info>
                <Name>Pierce</Name>
                <DisplayName>Pierce</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Pierce</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Shogo</Name>
                <DisplayName>Shogo</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Shogo</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Dane</Name>
                <DisplayName>Dane</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Dane</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Gat</Name>
                <DisplayName>Gat</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Gat</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Kazuo</Name>
                <DisplayName>Kazuo</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Kazuo</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Maero</Name>
                <DisplayName>Maero</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Maero</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Matt</Name>
                <DisplayName>Matt</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Matt</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Sunshine</Name>
                <DisplayName>Sunshine</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Sunshine</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Carlos</Name>
                <DisplayName>Carlos</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Carlos</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Aisha</Name>
                <DisplayName>Aisha</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Aisha</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Jessica</Name>
                <DisplayName>Jessica</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Jessica</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>General</Name>
                <DisplayName>General</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>General</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Troy</Name>
                <DisplayName>Troy</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Troy</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Donnie</Name>
                <DisplayName>Donnie</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Donnie</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Jyunichi</Name>
                <DisplayName>Jyunichi</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Jyunichi</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Shaundi</Name>
                <DisplayName>Shaundi</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Shaundi</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Sampson</Name>
                <DisplayName>Sampson</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Sampson</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Child</Name>
                <DisplayName>Child</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Child</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>cmBod_Pierce</Name>
                <DisplayName>cmBod_Pierce</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>cmBod_Pierce</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>JaneV</Name>
                <DisplayName>JaneV</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>JaneV</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Laura</Name>
                <DisplayName>Laura</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Laura</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>average head</Name>
                <DisplayName>AVERAGE_HEAD</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>average head</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Anna</Name>
                <DisplayName>Anna</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Anna</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Julius</Name>
                <DisplayName>Julius</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Julius</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Wong</Name>
                <DisplayName>Wong</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Wong</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Translator</Name>
                <DisplayName>Translator</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Translator</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>cmSho_mPierce</Name>
                <DisplayName>cmSho_mPierce</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>cmSho_mPierce</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Tobias</Name>
                <DisplayName>Tobias</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Tobias</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Lee</Name>
                <DisplayName>Lee</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Lee</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>judge</Name>
                <DisplayName>judge</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>judge</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>JanV</Name>
                <DisplayName>JanV</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>JanV</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>LegalLee</Name>
                <DisplayName>LegalLee</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>LegalLee</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>OvrSizeLjacket</Name>
                <DisplayName>OvrSizeLjacket</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>OvrSizeLjacket</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>General_S</Name>
                <DisplayName>General_S</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>General_S</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>cmbod_dup03</Name>
                <DisplayName>cmbod_dup03</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>cmbod_dup03</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>cmBot_wShaundi_L</Name>
                <DisplayName>cmBot_wShaundi_L</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>cmBot_wShaundi_L</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>cmGla_uShogo01</Name>
                <DisplayName>cmGla_uShogo01</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>cmGla_uShogo01</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
            <Morph_Info>
                <Name>Kazuo01</Name>
                <DisplayName>Kazuo01</DisplayName>
                <Initial_Value>0.0</Initial_Value>
                <Base_Value>0.5</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>Kazuo01</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        </Morph_Key>
                    </Morph_Keys>
                </Morph_Info>
        <Morph_Info>
            <Name>Tera</Name>
            <DisplayName>Tera</DisplayName>
            <Initial_Value>0.0</Initial_Value>
            <Base_Value>0.5</Base_Value>
            <Type>basic</Type>
            <Morph_Keys>
                <Morph_Key>
                    <Name>Tera</Name>
                    <Full_Value>1.0</Full_Value>
                    <Nill_Value>0.0</Nill_Value>
                    <Full_Shader_Value>
                        <X>0.0</X>
                        <Y>0.0</Y>
                        <Z>0.0</Z>
                        </Full_Shader_Value>
                    <Nill_Shader_Value>
                        <X>0.0</X>
                        <Y>0.0</Y>
                        <Z>0.0</Z>
                        </Nill_Shader_Value>
                    </Morph_Key>
                </Morph_Keys>
            </Morph_Info>
            </Morph_Infos>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        </Morph_Set>
These were used during development to morph the bodies seen in this mod, to create the NPCs you see in the final game.

Restoring these to all the other Player Creation files, including pcr01.lua, does nothing in my experience. (But then, I'm not great with lua. So I could be missing something.)

It appears to me that the data for these Morph_Keys was removed before release, and so cannot be restored, and therefore, can't be applied to the replacement bodies.

Again, I could be missing something. Which is why I've uploaded this as a "Work In Progress" mod, for anyone else to improve upon, if possible.

Thanks to @Jacob_MP and @Ricsow for this Saints Row 1 thread which helped me to get past some of the stumbling blocks in getting this working!

INSTALLATION:
This mod is incompatible with the ReFabricated Clothing Texture Patch.
7zip is required to unzip the archive once downloaded.

Unzipped Folder Size: 100 MB
 

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