On one hand, this is great news. On the other hand - The scripts are for 3dsmax, and it uses a max-specific scripting language. I hope us non-3dsmax users will somehow manage to get these processes working. I already have some concepts and ideas for new Saints, so I just hope it will be possible to make them "real" with Blender.
Well, since Blender supports export to both .3ds and .fbx file formats, I think there shouldn't be a problem. At least as long as the tools are separate executives and not 3dsmax plugins....
Or am I missing something?