Yeah, symbol conversion is a pain in the ass, I imported-exported your model to fbx again to a folder with an English name and it was successfully imported to SDK.
Tags work only if they were attached to the bone (root_bone). SDK melee example is bad because of it doesn't contain any bone so this linking doesn't work and VFX will always in the zero coordinate. Clone any melee weapon that has rigI still have a question I would like to ask.
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How to fix tags? No matter how it move, it doesn't work.
Every time create a model, see the same problem.
This problem hinders my mod creation. can't stoooooop