the game looks beautiful with this installed, lights are much more bright and have true illumination
1. rename the dxvk d3d9.dll to something like "dxvk"Is there any way to use this together with DXVK? DXVK has it's own d3d9.dll file and I'm unsure if there's a way to make the 2 dll files work alongside each other
you can use the exe version (GOG) instead of the steam one which uses a DLL. or you can do as i stated above, except with openspy dll instead of dxvkI believe is possible to use this mod while you're able to play multiplayer correct? since multiplayer fix basically contains a d3d9.dll file
The common files that hq texture pack and sr1 1.5 mod contains are "sr2_alwaysloaded_user", "sr2_skybox", "weather_time_of_time", "weather", "time_of_day" and "time_of_day_objects".Can someone tell me how to use this with the hq texture pack?
Thx for the adviceThe common files that hq texture pack and sr1 1.5 mod contains are "sr2_alwaysloaded_user", "sr2_skybox", "weather_time_of_time", "weather", "time_of_day" and "time_of_day_objects".
My advice, install first hq texture pack and then replace the files from sr1.5 mod. Remember that the shaderoverride folder and d3d9.dll goes in the main sr2 folder (where is your sr2.exe)
If a crash happens, then this 2 mods might not be compatible at all..
Wanted to know how you edited that T3K? did you edited the file by using HxD?Good eye, it is indeed the original model fixed up. I fixed a few different models similarly and I'm thinking of releasing a pack containing them all at some stage but not sure how to go about it yet.
A really cool one is the 40oz will drop from people's hands and stay on the ground for you to pick up now, instead of disappearing. Also thanks, glad to hear you're enjoying the mod.