Saints Row 2 Juiced Patch

I see, I'm just still interested on what is actually lowering your performance, since your framerate doesn't go high up as 60 I doubt it's fixframetime,

Could you try Monkey Patch which is what Juiced patch is based of and see if your frames are also worse there? my guess the worse performance is coming from the speed-up fix which only really effects Windows 8.1 and older, it was fixed in a certain Windows 10 update
yeah, it's a lot worse the shadow bug is gone and the frame rate is choppy ash.
 
I've been having a weird issue with the opening mission... When I get warped onto the boat, I'm not given the AR200, so have no way of shooting the boats/helicopters.
Juiced_tss01_bug_1.png
I've done a lot of testing, thinking it was something I'd done. It turned out to be because the "AR200_ss03" in weapons.xtbl was removed by GotR, and tss01.lua could no longer access it. That would make sense (and restoring the "AR200_ss03" to weapons.xtbl did fix it), except I remember it working before in GotR, as you can see in one of the screenshots for First Person (+Driving).
1744833218966.png
After uninstalling Juiced, there was no issue while using just GotR. So it does seem to be a Juiced issue. (This was also happening with Juiced v7.3.3.)
Juiced_tss01_bug_2.png
 
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I've been having a weird issue with the opening mission... When I get warped onto the boat, I'm not given the AR200, so have no way of shooting the boats/helicopters.
View attachment 43824
I've done a lot of testing, thinking it was something I'd done. It turned out to be because the "AR200_ss03" in weapons.xtbl was removed by GotR, and tss01.lua could no longer access it. That would make sense (and restoring the "AR200_ss03" to weapons.xtbl did fix it), except I remember it working before in GotR, as you can see in one of the screenshots for First Person (+Driving).
View attachment 43826
After uninstalling Juiced, there was no issue while using just GotR. So it does seem to be a Juiced issue. (This was also happening with Juiced v7.3.3.)
View attachment 43825
send your ini and debug.txt
 
send your ini and debug.txt
Sorry. I'll message them to you now.

I have tried toggling the following in the .ini to no effect:
DisableXInput
ForceDisableVibration
ExpandMemoryPools
ExpandClothingLimit
UHQScreenEffects
BetterAmbientOcclusion
DisableScreenBlur
UHQTreeShadows
DisableSkyRefl
ShadowMapFiltering
SR1Reloading
SR1QuickSwitch
UseWeaponAfterEmpty

I have also tried with and without all my mod files installed, and have tried taking every gameplay route I can think of to complete the mission. Nothing changes.

Here is the lua code which is supposed to execute. I have never modified this file (tss01.lua):
Code:
function tss01_setup_boat_segment()
    -- Do not let the player(s) exit...
    set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
    if (IN_COOP) then
        set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
    end

    -- Create a new thread to setup the boat ride sequence
    thread_new("tss01_yacht_attack_sequence")

    -- If the ambush heli was skipped it should now chase
    if (not vehicle_is_destroyed(HELI_AMBUSH_VEHICLE)) then
        vehicle_chase(HELI_AMBUSH_VEHICLE, LOCAL_PLAYER)
    end

    -- Give the player(s) an assault rifle <-------------------------------------THIS
    inv_weapon_add_temporary(LOCAL_PLAYER, "AR200", 1, true, true)
    if (IN_COOP) then
        inv_weapon_add_temporary(REMOTE_PLAYER, "AR200", 1, true, true)
    end
    TEMP_WEAPONS_GIVEN = true

    -- Only allow the rifle slot
    inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_RIFLE)

    -- Make sure that the weapons is equipped and the characters are combat ready
    thread_new("tss01_keep_ar200_equipped")

    -- Reset the time of day scale factor
    set_time_of_day_scale()

end
 
Didn't fix it. :/ The only thing I was thinking is; I used slew in the Plastic Surgeon the other day, and after exiting the camera spun around my character for a second or two. Since then it also seems to happen briefly after teleporting with Sandbox++. But that might have always been happening and I just didn't notice it before. (The same thing can be seen here when the "Tutorial/No Tutorial" Prompt appears on screen, even on console.) But that's why I was concerned maybe using slew in the Plastic Surgeon messed up the .exe in some way. But I guess not, since both issues are still happening after reinstallation.
 
Didn't fix it. :/ The only thing I was thinking is; I used slew in the Plastic Surgeon the other day, and after exiting the camera spun around my character for a second or two. Since then it also seems to happen briefly after teleporting with Sandbox++. But that might have always been happening and I just didn't notice it before. (The same thing can be seen here when the "Tutorial/No Tutorial" Prompt appears on screen, even on console.) But that's why I was concerned maybe using slew in the Plastic Surgeon messed up the .exe in some way. But I guess not, since both issues are still happening after reinstallation.
Is your game actually using the tss01.lua from GOTR? cause it's modified to use the AR200 instead of the AR200_ss03, you can install the entirety of GOTR as a loose modpack just need the .tbls in the folder too, you might have a mod that has it's own tss01.lua for whatever reason.
 
Is your game actually using the tss01.lua from GOTR? cause it's modified to use the AR200 instead of the AR200_ss03, you can install the entirety of GOTR as a loose modpack just need the .tbls in the folder too, you might have a mod that has it's own tss01.lua for whatever reason.
I've been using GotR as a loose folder since you guys implemented the system. I remember copy & pasting all of the files from GotR into that folder. But somehow tss01.lua didn't copy over. Sorry for the panic. I've been trying to figure this out all week.🤦‍♂️I'll have to reinstall my GotR files. Thanks for the help Clippy.
 
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