SPOILERS Saints Row (2022) official info

I have seen just about everyone on this forum say this at some point, so let me set the record straight.

The first original Saints Row may have only been made for Xbox 360, but it is absolutely backwards compatible for Xbox One and Series X/S.

I just finished my run of Saints Row on the Series X myself. So I don't know why everyone still thinks it's only playable on the 360?
Can't find SR1 on steam or epic. That's where this comes from. I'll happily play a PC port if I can find it. But since most PC gamers use those two repositories, of course if it isn't in either of those, we're bound to assume that it's not available. Particularly since the other episodes can be had from those two stores.
 
So what Boss VA return and get replace?
Their prolly gonna replace them all but it's kinda understandable it's a reboot which means a fresh new start new map new cast and new VAs and new saints .. and i guess the only thing we'll gonna get related to the OG series are a bunch of easter eggs.. but who knows.. we will see.
 
Can't find SR1 on steam or epic. That's where this comes from. I'll happily play a PC port if I can find it. But since most PC gamers use those two repositories, of course if it isn't in either of those, we're bound to assume that it's not available. Particularly since the other episodes can be had from those two stores.
No, the part I was referencing was that everyone seems to think you need an Xbox 360 specifically to play the game, but it can be played on the Xbox One, Series X, and Series S.

But yes I suppose PC gamers probably don't keep up to date on what is and isn't backwards compatible for consoles if they've never played on console, or don't use them as often as the PC.
 
Interesting.
The videos led me to fear that the incredibly broad and inclusive character customization was being limited. The description makes me feel better about that, with eight voices and lots of character customization, though I haven't seen anything that supports casual customization at Image As Designed.

Still, the team has some all-time classics to study and the SRtT Remaster is pretty solid. I'm willing to hold further judgement until we get much closer to release - or I get a chance to play it.
 
Ohhh i see you take my advice about human behavior its good, you have still long progress in front of you but i m beleiving you.

Now lesson two: You need to learn how to be a real fan but not be a stupid at the same time. You see, i m a real fan but i m not stupid. As a fan i support Volition so many years and i respect them . But after the srtt we demand to go back to roots to orginal tone and i m 100% sure they are aware of this and they choose to not do it , they said" tone of the Saints row franchise needed to change for modern audiences". If you didnt understand what that means let me tell you, they made this game for gain new fans they didnt made this game for us. So that means they didnt care our support and they didnt respect us and our demands.Thats cool thats their choise and we have right to choose dont respect them and suport them. Thats a fair situation. They care money more then their fans and we are not going to buy a game which we didnt want it and didnt made for us. We dont have to buy a game just because its branded as Saints Row. And i dont understand why should i leave the conversation , just because i am negative about it ? This part of lesson is how not to be stupid.

After all if they dont make it good and go bankrupt, the new owners of franchise may or may not listen the fans and we can see better games like Sr1 and Sr2 once again. And this part of the lesson is how to be a "Real fan"
So, your strategy is to call anyone who has hope for the reboot a "fool", truly civilized!
Why I'm not surprised?

So "real fan" means: love SR1 and SR2, hate SRTT and above, wish Volition bankrupt because the reboot isn't like SR1 or SR2.
Sorry, thats dumb.

You need to understand that fanbase of SR1 and SR2 is really small. It is very loud, you can hear many people asking Voliton "back to the roots" but if you look at numbers... SRTT was the best selling Saints Row game ever. Volition listens, they are aware of oldschool and newschool fans and what they ask for so the tone of the reboot will be something between SR2 and TT. Maybe they won't please both fanbases but at least they're trying to find a good balance.
This is a good and logical conversation.
I hope for all of us to be able to talk and act like admixon.

First of all i dont hate Srtt just didnt like it much. And this is my opinion. Also if you think they build a new fanbase between srtt and sr2 and sell this game to them you are dumb because there was no old school or new school fans we bought that game, Remember? So you think we are minority then explain this why dissapointed comments more then hyped comments? Why dislikes more then like in the offical trailer video? Is that mean that "Majority didnt give a damn about the new game or this Vocal minoritie fans care more then them ? Or maybe thats shows that we are the majority.And sr2 is my favorite but i didnt see the same tone in the trailer or gameplay can you explain wich part of the new tone has similarities to sr2?
"And everyone who disagrees with me is a f*kin dumb"
Jesus Christ, calm down, how old are you? 5?

Edit: I don't know who edited my replies. who ever did this, thank you for organizing them
 
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Alright I'll try and collate my thoughts.

- I like the shaders and artstyle they picked, I hate uncanny realism and prefer slightly stylized visuals, I feel like they have a good blend here, and the characters look more like real people because they don't try to push the uncanny valley.

- I really do not like the look of the main cast, I hate the millennial hipster aesthetic and the default boss they showed looked super ugly with that haircut. The gang that was shown in the cinematic had some really cool character designs, and I honestly would prefer playing with characters that look closer to them. I love muscular women don't sue me.

- Santo Ileso has a lot of potential to be a really interesting and well developed city with some unique culture and environmental storytelling, but it depends heavily on if they worked on making the civilian AI intelligent and interesting. Agents of Mayhem had very static pedestrians and the locale of Seoul and its culture was barely utilized in an interesting way whatsoever.

- The description of the game as a "millennial power fantasy" is extremely off putting, and a reason why I avoided Watch Dogs 2 like the plague. I hate that style of storytelling and find the characters in them to often be horribly written, incredibly obnoxious, and obsessively politically correct.

- The concept of buying real estate, running criminal enterprises, and having choices on how they are run and where they operate impacting the city is a really cool idea in theory, and I want to see it come to fruition to add interesting depth and personalized storytelling, but execution is what matters, so I'll need to see more.

- Kawaii Cyberpunk Anarchists and Sci-Fi weaponry is straying too far from the style I was hoping for, and has the potential to be extremely obnoxious and unsatisfying (sci fi weapons often have worse sound design in games than ballistic guns with heavy bass).

- " The most advanced suite” of customization tools ever seen in an open-world game." Should have been the centerpiece of the announcement trailer, showing a montage of different "boss's" with unique visual design and personalities engaging in the criminal underworld in their own unique way. I hope in the name of being politically correct they don't remove the ability for sex positive character portrayals, as I know for a fact that there a lot of people out there who enjoy and appreciate the ability to play characters with sexual confidence and personally beautiful aesthetic designs without negative connotations.

- John Wick, Baby Driver and Fast and Furious (although Fast and Furious is terribly written), are really good reference points for the type of kinetic action combat I was hoping and excited for, mentions of brutal melee takedowns, stunts and the ability to fight on top of vehicles is the kind of action movie style combat is that missing from Triple A games, and I feel would be an extremely good blend and balance between Saints Row 2 and 3's styles.

- Vehicle customization is great to see mentioned, and should have been another focus of the announcement trailer. I hope it is well designed and in depth, and that vehicle destruction and physics are given a strong attention to detail. Hopefully driving is fun and well designed, and that there are unique activities that utilize it that aren't just "A to B" or "Destroy everything in a circle".

- Epic exclusivity is a huge disappointment, and means I wont be able to support the game at launch.

- "We love [the old Saints Row games], but we also recognize those are games of a time," he said. "They made sense within that era, and we were able to do things that felt good back then. But that tone is not something that we feel like we want to do today. We had a different kind of story that we wanted to tell."
This is extremely worrying, and I feel will effect the game in a drastically negative way if not handled correctly. It is vague what specifically is being talked about here, but the PC Gamer article seemed to consider it as such:

"What's probably not returning is the exact tone of humor that players might remember from Saints Row 3 and 4. I remember laughing often at Saints Row The Third when I played it 10 years(!) ago, but it took some googling to remember just how embarrassingly edgy its writing was. Between memorable setpieces and lovable characters were moments of casual sexism and homophobia within its main cast and beyond—the sort of stuff that I breezed by in all media when I was a dumb 15-year-old."

I am baffled by this statement, since, especially with the fourth game, I recalled absolutely nothing that could be labelled as discriminatory or bigoted. I found some of the BDSM jokes in 3 unfunny, and I didn't enjoy Benjamin King's loyalty mission in 4, but that was due to not finding the writing humorous, and finding that it didn't fit my depiction of The Boss. This writer is demonstrating no nuance or understanding of the previous games, and is making an incredibly shallow statement.

I absolutely hope that this doesn't rotate around into self censorship, there is a huge difference between changing the tone of a sequel because it was felt that writing wasn't funny or entertaining, and toning down themes such as sexuality or hard topics like discrimination within a criminal enterprise, in a story about bad people doing immoral things. Due to the vagueness of the statement, you can hopefully assume he is talking about the outlandish style of 3 and 4, and not the idea of sex positive character portrayals. A game about drug running operations, murder, and criminal enterprises shouldn't consider sexuality a taboo, and sexuality is also not inherently immoral whatsoever. A sex worker or burlesque dancer isn't inherently inferior, and such parts of a city and world should be able to be portrayed without hesitation in a game for mature adults.

- Let characters be sexy and fun, have characters with charisma and characters who are dangerous, don't be prudish.

- I hope that the combat has lessons learnt from Agents of Mayhem, as I feel it was its strongest point. A focus on intelligent and reactive enemy AI is hugely important to me, and I hope that stays. Strong impactful weapon sounds, and satisfying enemy reactivity is also hugely important to make gunplay feel satisfying.

- I hope the trend of high quality animation continues from Agents of Mayhem, as the character animations were exceptional.

- I hope that the comedy writing takes a turn in direction from Agents of Mayhem, as I found a lot of it decidedly unfunny, and that it instead focuses on character like the background lore and banter in AOM, as that was one of the best parts of the game.

- Side activities being repetitive and lacking in depth, challenge or complexity is one of the weakest parts of Saints Row and AOM, and I hope that a strong focus has been put on making them replayable, challenging, and hopefully customizable.

- The return of high difficulty options from Agents of Mayhem, I love a satisfying challenge and want to see that remain.

- End game open world content so that the city doesn't become an empty wasteland after the story is completed would be greatly appreciated.

- The ability for the player to interact with and live in the open world, workout at the gym, eat at a cafe, drink at a bar, heck dancing at the strip club without it being treated like a joke, looking at a museum, swimming at an aquatic centre. Ways for a player to personalize their boss and create a unique experience for themselves, and make the city of Santo Ileso feel like a living breathing world.

- Likeable main characters, I hope that the game doesn't lean into the millennial hipster youth culture, and creates engaging characters with an interesting dynamic with that isn't afraid to handle mature topics and gang culture.

I get why people are upset to an extent, the cinematic trailer wasn't very good, and they didn't do a good job clarifying important things during the Gamescom announcement. They already showed journalists an hour of gameplay, so I hope they don't leave consumers hanging and unsatisfied for long. I'm not sure if the Saints Row dev team even reads this forum, so if anyone knows a better place to post feedback feel free to me know.

Pretty much.


Yeah I never found that aspect of SR3 funny or particularly entertaining, but simultaneously Agents of Mayhem had a lot of unfunny writing that missed the mark. The studio has demonstrated good writing in the past (and despite being essentially a standalone expansion pack 4 had a lot of excellent character moments), but how the writing ends up is definitely one of my biggest concerns.

There is a huge difference between crude humour, which is totally fine, but isn't inherently funny or clever, and actively stifling or self censoring based on supposed moral prejudices and biased sensibilities. If they censor the character creator, for example, that will be disappointing to me.

As is thoroughly demonstrated by the modding communities and fandoms for The Sims, Bethesda Games, VRchat, Cyberpunk, Final Fantasy, and various art communities, there is a huge audience of women who are incredibly supportive of sex positive character portrayals, and there is a strong potential market looking for good character customization in gaming that has been severely under-served.

I'm totally fine with a change in tone in regards to the style of humour and crude jokes, not because there is anything inherently immoral about that, but just in the hopes of good writing, characters and fun storytelling. But I will definitely be saddened if the new title has regressed in its portrayal of sexuality and its exploration of mature elements of the cityscape and world building, because essentially every triple A game in the last two generations doesn't treat their consumers like adults.

I, for one, also pretty much love the strong/sexy(/amazonish?) look of the "default" fem boss in 3rd/4. One of my fears is that in "toning down" or "millienializing" the game, they also make the boss body resemble what we see as the default boss in the trailer. I also like my sexy outfits, thanks.

As far as gameplay goes, I enjoy the over-the-top level of 3rd very much. I also liked the 4th but it gets to be too much and gets boring quick (and it's also too much generally speaking.. I like it to still be grounded in reality... but it's a cool parody game on its own).

The 4th only feels more claustrophobic in contrast with what is my next talking point; Backing up to the reference point of 3rd, I also felt like its a shame that it doesn't have more room for things that make you feel more at home. I'm not a roleplayer myself, but in these games I still enjoy relaxing here and there and interacting with objects and characters, even if just small things like sitting on chairs. Also, more interiors would be nice. Come to think of it, I think overall the game ends up feeling a lot like they give you this huge sandbox... but when you sit down on it, instead of sand all you have is solid dry concrete. Would be amazing if there was more room (or support) for these things in the new one.
 
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