Saints Row 3\4\Remastered mesh import addon for Blender

For characters, this seems to generate topology on import that has exactly the same issues that all OBJ files produced by the old "model viewer" tool did. Their bodies and clothes are almost always a mess of basically random, inconsistently sized overlapping triangles that are pretty much impossible to work on / with. This can't possibly be how the meshes are actually interpreted and rendered by the games.
 
For characters, this seems to generate topology on import that has exactly the same issues that all OBJ files produced by the old "model viewer" tool did. Their bodies and clothes are almost always a mess of basically random, inconsistently sized overlapping triangles that are pretty much impossible to work on / with. This can't possibly be how the meshes are actually interpreted and rendered by the games.
I don't know what you mean specifically, but:
a) The script imports all the higher LODs (lower detail meshes that the game switches to when the characters are far away from the camera), you can just delete them, they're all separate objects.
b) If you mean discontinuities in the meshes themselves, duplicated vertices and such, that's normal too. Modelers use various tools to manipulate how lighting looks on the model, like Edge Split modifier in Blender for example, which, well, splits edges when applied. Edges that make up UV seams get split as well.

Models in various binary formats that games use are rarely as "clean" as the models you'd make in an editor, cause they're not really meant for any further editing, and the data is stored in a way that is best for performance, not preservation of the state that is easier to work on.
 
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