Saints Row 4 First Person View *ALPHA STAGE*

At the moment it is one or the other. However later down the road when [V] gives us improved modding support we could create a 1st/3rd person hybrid setup that you see in games like Deus Ex HR.
 
ummm, yea so i found this mod doesnt work with uncensoring mods, if you want to use both of them, you'll have to learn to live with the head being there
If you want to add support to the mod you mentioned all you have to do is open our customization_files.xtbl files and look for

Code:
<Name>cm_neck_med_fleur</Name>
<DisplayName>CUST_ITEM_CM_NECK_FLEURDELIS</DisplayName>
<Wear_Options>
<Wear_Option>
<Name>CUST_WEAR_NORMAL</Name>
<disabled>no</disabled>
<Active_Flags>
<Active_Flag>
<Flag>hat active</Flag>
<Comparison>yes</Comparison>
</Active_Flag>
</Active_Flags>
<Required_Flags></Required_Flags>
<Incompatible_Flags></Incompatible_Flags>
<Particle_Systems></Particle_Systems>
<Mesh_Information>
<Male_Mesh_Filename>
<Filename>cm_neck_med_fleur.cmeshx</Filename>
</Male_Mesh_Filename>
<Cutscene_Only>no</Cutscene_Only>
<Obscured_slots>
<Obscured_slot>
<Slot>head hair</Slot>
</Obscured_slot>
<Obscured_slot>
<Slot>eyewear</Slot>
</Obscured_slot>
<Obscured_slot>
<Slot>facewear</Slot>
</Obscured_slot>
</Obscured_slots>
<VID_List>0</VID_List>
<Female_Mesh_Filename>
<Filename>cf_neck_med_fleur.cmeshx</Filename>
</Female_Mesh_Filename>
<Obscured_VIDs>
<Obscured_VID>
<VID>1</VID>
</Obscured_VID>
<Obscured_VID>
<VID>2</VID>
</Obscured_VID>
<Obscured_VID>
<VID>50</VID>
</Obscured_VID>
<Obscured_VID>
<VID>51</VID>
</Obscured_VID>
<Obscured_VID>
<VID>52</VID>
</Obscured_VID>
<Obscured_VID>
<VID>53</VID>
</Obscured_VID>
</Obscured_VIDs>
</Mesh_Information>
</Wear_Option>
</Wear_Options>
<_Editor>
<Category>Entries:Necklaces</Category>
</_Editor><Flags><Flag>big hat</Flag>
</Flags>
<Base_Respect_Bonus>2</Base_Respect_Bonus>
<Slot>headwear</Slot>
<Base_Price>20</Base_Price>
<Variants>
<Variant>
<Name>CUST_VARIANT_01_DEFAULT</Name>
<Price>0</Price>
<Respect_Bonus>0</Respect_Bonus>
<Mesh_Variant_Info>
<Variant_Name>Material #410</Variant_Name>
<VariantID>1</VariantID>
<Material_List>
<Material_Element>
<Material>Material #410</Material>
<Shader_Type>ir_sr3pccloth</Shader_Type>
</Material_Element>
</Material_List>
</Mesh_Variant_Info>
</Variant>
</Variants>
<Default_Colors_Grid>
<Default_Color>
<Clothing_Color>greys9</Clothing_Color>
</Default_Color>
<Default_Color>
<Clothing_Color>greys9</Clothing_Color>
</Default_Color>
</Default_Colors_Grid>
</Customization_Item>

and copy and paste that over your mods cm_neck_med_fleur inside their customization_items.xtbl file. I recommend making backups as something as small as overwriting another items > can cause your game to crash.
 
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Alrighty this version of the mod should have no issues at all with the current version of SR4. I also readded the previous weapon stands we had on page 1, this version will not cause the player to get stunlocked. Special thanks to GPZ for locating SR4's player animation location and Idol for his weapon spawning cheats which has helped with the development of this mod.

Please note that I basically had to restart my weapon_costumes file from scratch. When I have more free time I will further tweak the "weapon cameras" so that we have less clipping while retaining a good viewpoint. Also the male rifle animations still need to be tweaked as at the moment I have him using the sniper rifle anims however the default rifle anims for the male boss will lower his weapon after moving around. I will clean that up as well later. However the lowering kinda feels like he is resting his weapon momentary after running which does kind of feel immersive. Perhaps after more testing if it looks good I might just add that in to the female boss as well. I also have the female boss using the male boss pistol anims as the bigger handguns have nasty clipping issues when she holds it in the air.


EDIT: Attachment removed, check the original post for the updated zip file.
 
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Wait, I got it wrong because you missed out the <Customization_Item> tag in your code you put up there.

Code:
<Customization_Item>
<Name>cm_neck_med_fleur</Name>
<DisplayName>CUST_ITEM_CM_NECK_FLEURDELIS</DisplayName>
<Wear_Options>
<Wear_Option>
<Name>CUST_WEAR_NORMAL</Name>
<disabled>no</disabled>
<Active_Flags>
<Active_Flag>
<Flag>hat active</Flag>
<Comparison>yes</Comparison>
</Active_Flag>
</Active_Flags>
<Required_Flags></Required_Flags>
<Incompatible_Flags></Incompatible_Flags>
<Particle_Systems></Particle_Systems>
<Mesh_Information>
<Male_Mesh_Filename>
<Filename>cm_neck_med_fleur.cmeshx</Filename>
</Male_Mesh_Filename>
<Cutscene_Only>no</Cutscene_Only>
<Obscured_slots>
<Obscured_slot>
<Slot>head hair</Slot>
</Obscured_slot>
<Obscured_slot>
<Slot>eyewear</Slot>
</Obscured_slot>
<Obscured_slot>
<Slot>facewear</Slot>
</Obscured_slot>
</Obscured_slots>
<VID_List>0</VID_List>
<Female_Mesh_Filename>
<Filename>cf_neck_med_fleur.cmeshx</Filename>
</Female_Mesh_Filename>
<Obscured_VIDs>
<Obscured_VID>
<VID>1</VID>
</Obscured_VID>
<Obscured_VID>
<VID>2</VID>
</Obscured_VID>
<Obscured_VID>
<VID>50</VID>
</Obscured_VID>
<Obscured_VID>
<VID>51</VID>
</Obscured_VID>
<Obscured_VID>
<VID>52</VID>
</Obscured_VID>
<Obscured_VID>
<VID>53</VID>
</Obscured_VID>
</Obscured_VIDs>
</Mesh_Information>
</Wear_Option>
</Wear_Options>
<_Editor>
<Category>Entries:Necklaces</Category>
</_Editor><Flags><Flag>big hat</Flag>
</Flags>
<Base_Respect_Bonus>2</Base_Respect_Bonus>
<Slot>headwear</Slot>
<Base_Price>20</Base_Price>
<Variants>
<Variant>
<Name>CUST_VARIANT_01_DEFAULT</Name>
<Price>0</Price>
<Respect_Bonus>0</Respect_Bonus>
<Mesh_Variant_Info>
<Variant_Name>Material #410</Variant_Name>
<VariantID>1</VariantID>
<Material_List>
<Material_Element>
<Material>Material #410</Material>
<Shader_Type>ir_sr3pccloth</Shader_Type>
</Material_Element>
</Material_List>
</Mesh_Variant_Info>
</Variant>
</Variants>
<Default_Colors_Grid>
<Default_Color>
<Clothing_Color>greys9</Clothing_Color>
</Default_Color>
<Default_Color>
<Clothing_Color>greys9</Clothing_Color>
</Default_Color>
</Default_Colors_Grid>
</Customization_Item>

Here is the fixed code, if anybody else was having trouble.
 
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