indeed if sr4s steelport was more than just steelport from sr3 with zin billboards i'd be more forgiving. as in, if new areas were added to steelport and a greater variety of districts. sr2 had a LOT of different areas that felt distinct from one another. steelport however, has three modes: high-rise, industrial, and a generic residential area. it is the bare minimum of what an open world city should be. that, and even then, most of the cribs are all gone, destroyed in an attempt by the zin to mock you.I agree i liked the hidden this that & the other & the detailed living aspects of Saints 2.
So if Saints IV revamped the city into a fully thriving environment & had all that then SteelPort getting reused wouldn't be an issue ?
2. I also agree the simulation in Saints IV was too self contained Volition didn't fully tap into the possibilities.
I would've loved complete free roaming access into each of the saints simulations at anytime i wanted not just limited to missions. Pop out of one & jump into another.
And each complete & full size variations of SteelPort & a few StilWater simulations representing the nightmares of each saint.
I would also have liked free roaming of the Zin ship too.
i'd want a city with a lot of verticality, but also a lot of detail and hidden areas.
i do agree, backpeddling would be a very stupid idea, but there are still a FEW things from sr2 that can be put into the next sr game.
for instance, restraunts and food. i kinda wanted to see the ability to sit down at freckle bitches and chow down on a burger, or buy some blunts to see some ridonkulous shit. even if it serves no gameplay purpose anymore, i'd still miss eating food and smoking weed.
also, i still think the grenade system should be an option for those who don't like super powers., or want some variety. that said, super powers are back with full force. i'd also like a LOT more crazy weaponry. really to me there is no such thing as too many options for attacking and causing mayhem in a saints row game.
as for superpowers, they can really get creative. how about allowing us to pick from a variety of powers... from movement (ex: do you want super speed or do ya wanna swing around on magical grappling hooks that are totally not spider webs?) to powers. and the "choose your power mechanic" can be it's OWN storefront that you can customize if you are bored. i must stress: each ability has its own pros and cons, but are ultimately all really viable to use when fully upgraded.
i am REALLY hoping, with modding, to be able to port sr2s city as a seperate simulation accessible from the ship.
also, you are in every right to express your opinion, same as everyone here on this forum. we're all saints, even though we all have different opinions on what road saints row can take.
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