SAINTS ROW THE THIRD BETA VERSION FROM 2009

I just realized, somehow I made a mistake and changed the saints palette colors. Anyone assigned the saints palette, their primary color is now black. Some of them actualy look better. I could probably use a few of the new clubbers look to replace a few deckers. One in particular:
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Also I got a screenshot of the new SUKO and SUKI with loren:
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Next, this is our new saints female cypher with my new outfit:
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I thought the new cyher suit looked cool( but that's the artist opinion).
Anyways, some feedback would be good. I guess I should fix the saints palette but man a lot of the saints characters look cool.
 
The luchadores no longer exist. That whole area is now considered oiran;). Trying to make it show in statistics that Suko and suki are Oiran specialists. The gang customization still shows them as luchadore till I can figure that out:(. But progress is progress:). Might try to create a whole new team and gang altogether and create a reference for some texture. Harder than it sounds but I made it this far:p
 
I can't get the stats to change from luchadores to Oiran or from luchadores to Oiran in gang customization:(. I tried changing them from luchadores to oiran, creating a whole new gang, and everything I could think of:mad:. I think since they are tied to the story and cutscenes which it isn't allowing me to change, I am frustrated as @#$! At this point. Any help would be appreciated:).
 
Ok, good news again:D. I felt it wasn't quite like the beta without the brutes, so to make it more interesting, the Morningstar have the brutes again (beware they arrive in unmarked pickups). Next I changed it from 1 brute capacity to 3 during notoriety:p( they don't have flamethrower anymore, the beta only showed the tattoo brute and minigun). Next, I got the deckers rollerblader to work at level 5 ( i finaly got her to arrive holding the hammerhead):D. Better news is our rollerblader is fireproof and immovable object:D. So I think it is pretty close to the beta at this point. Bad news is to get the rollerblader to spawn for the deckers, the files must be integrated into the packfiles:(. But everything works and looks beta. Only thing I can't change is the cutscenes and the luchadores to oiran in gang customization:mad:. But the stats while playing does show them as Oiran specialists kills:D.
 
That is my kind of female character. But, I go towards the lore of the series. Your character is (Lore-Wise) male. Because in SR1, Male was the only character option. But, I go against that at times.

Slightly off topic, but I tend to go with a black male character for this reason (the only consistent voice throughout the series), then I use a female character for activities and Trouble With Clones (Jimmy's narration clearly gives it an Elseworlds/Legends context).

Viper, I think the Deckers' original concept harkens back to early cyberpunk from the late 70s and early 80s ("Decker" being British slang for hacker, and Rick Deckerd being the hero of Blade Runner). You can take some of the punk and biker character models, and retexture them with a Japanese cybergoth makeover (Asian gangsters are very prominent in cyberpunk). I would suggest leaving Matt as is to make him unique. You might also want to look at some of the character designs for the original Deus Ex. Invisible War and Human Revolution played up the futuristic setting, but the first game's overall look was generally not too far removed from the present day.
 
Slightly off topic, but I tend to go with a black male character for this reason (the only consistent voice throughout the series), then I use a female character for activities and Trouble With Clones (Jimmy's narration clearly gives it an Elseworlds/Legends context).

Viper, I think the Deckers' original concept harkens back to early cyberpunk from the late 70s and early 80s ("Decker" being British slang for hacker, and Rick Deckerd being the hero of Blade Runner). You can take some of the punk and biker character models, and retexture them with a Japanese cybergoth makeover (Asian gangsters are very prominent in cyberpunk). I would suggest leaving Matt as is to make him unique. You might also want to look at some of the character designs for the original Deus Ex. Invisible War and Human Revolution played up the futuristic setting, but the first game's overall look was generally not too far removed from the present day.
Agreed as far as the deckers. They are still in progress yet I seem to be working on a different issue of my own lol. My tutorial pops up nonstop after restarting the game so many times and trying to fix the issue. I gladly appreciate your feedback and will take it as arequest and see what I can do. Make sure to download the updated files as some changes were made and continue the great feedback.
 
The luchadores no longer exist. That whole area is now considered oiran;). Trying to make it show in statistics that Suko and suki are Oiran specialists. The gang customization still shows them as luchadore till I can figure that out:(. But progress is progress:). Might try to create a whole new team and gang altogether and create a reference for some texture. Harder than it sounds but I made it this far:p

One wonders how things play out with Killbane edited out. Who do you give his voice files to? Who is the Dragon/Starscream of the Syndicate? If it's not too late for me to offer my two cents, he could be replaced by: Eddie Pryor. No mask, only using his real name, and not in charge of his own gang, he's the Morningstar equivalent of Big Tony or Jyunichi.

How many unused sound files does SRTT have? I remember KOTOR2 had so many (mostly related to the unfinished ending) that with the right amount of anicam skills, you could reintegrate a couple dummied out missions (HK factory and Genoharadan) and build your own ending. Good times.
 
One wonders how things play out with Killbane edited out. Who do you give his voice files to? Who is the Dragon/Starscream of the Syndicate? If it's not too late for me to offer my two cents, he could be replaced by: Eddie Pryor. No mask, only using his real name, and not in charge of his own gang, he's the Morningstar equivalent of Big Tony or Jyunichi.

How many unused sound files does SRTT have? I remember KOTOR2 had so many (mostly related to the unfinished ending) that with the right amount of anicam skills, you could reintegrate a couple dummied out missions (HK factory and Genoharadan) and build your own ending. Good times.
Killbane was never edited out. He still exists as usual and the luchadore wrestlers still exist at murderbrawl so that all still plays out normal. Still space luchadores ingangstas in space. The luchadores were simply replaced with oiran in basic freeroam gameplay. The story remains the same as there are no tools to modify cutscenes and so forth. So for all intense perposes, the game remains the same simply reolaced the average characters with ones to create the beta 2009 feel.
 
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