Sandbox+ for Saints Row IV

I'm currently attempting mission replay. I just need to set all of the keybindings.

Awesome. I haven't tried it yet, but does mission_unlock() add them back to the phone? If so, maybe it could be used to do a new game+...?
 
Awesome. I haven't tried it yet, but does mission_unlock() add them back to the phone? If so, maybe it could be used to do a new game+...?
I just tried that and it didn't make the mission show up in the quest log unfortunately. I also found that you attempted to create mission replay and I am currently editing that to make it work with each mission that will also show a message telling the user which mission Sandbox+ is about to start.

Just found one problem with mission replay: I launched the mission 'A Pleasant Day' and then exited it and found myself in the middle of the ocean where Pleasantville and I was still wearing the mission outfit. Although this might have only happened because normally you can't exit this mission and go into free-roam.

Another problem is that you're unable to exit some missions e.g All Hands on Deck because it only shows the option 'Retry from mission start'.


If I can find a way to launch missions from the phone/hub I would like to create a new menu in there which will be populated with completed quests and allow you to select them and play them. At the moment I have tried many different things to get missions to launch from the phone/hub but nothing has worked yet.
 
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This Sandbox+ glitch cracked me up
 
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i forgot which mod it was but you made a mod to edit cars in the garage could you please make a garage option to remove the doors on cars the mongoose is to small its only a 2 seeter i prefair cars on games to be like the mongoose no roof no doors but be able to fit 4 people sadly the mongoose came short by being a 2 person car :(

as you can see in the pic its only 2 seets not good for having a full crew cruising around steel port
i didnt take the pic i found it on google

maxresdefault.jpg
 
Quick question,

I want to change the animation used by the Playa Dance Party and the code that seems to control it is:

Code:
elseif player_action_is_pressed(B_DOWN) and not USE_PUSHED then
                if PLAYA_DANCE_COUNTER == 1 then
                    set_animation_state(LOCAL_PLAYER, "dance b")
                    sandboxplus_message(" Playa dance party engage")
                elseif PLAYA_DANCE_COUNTER == 2 then
                    set_animation_state(LOCAL_PLAYER, "dance c")
                    sandboxplus_message(" Playa dance party 2: Electric Boogaloo")
                elseif PLAYA_DANCE_COUNTER == 3 then
                    clear_animation_state(LOCAL_PLAYER)
                    sandboxplus_message(" Party's over")
                end
                if PLAYA_DANCE_COUNTER == 3 then
                    PLAYA_DANCE_COUNTER = 1
                else
                    PLAYA_DANCE_COUNTER = PLAYA_DANCE_COUNTER + 1
                end

There is a note to this section that reads:

Code:
set_animation_state(LOCAL_PLAYER, "dance b")    -- Sets dance animations. Feel free to replace them with your own.

I have a very limited understanding of programming and I am not really sure how to change the animation. I have tried replacing the "dance b" with other things but I am not entirely sure what the set_animation_state function is looking for.

Any help would be amazing.
Thanks.
Unpack 'misc_tables.vpp_pc' with Gibbed tools and find 'life_default.xtbl'. You'll find names of very basic animations there. There's plenty of other anim tables though - if you want to browse specific player animation, you'll have to look into 'plym.xtbl' and for names of specific pedestrian model, you'll have to check out 'gang.xtbl' or 'pedm.xtbl'.
 
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