Sandbox+ for Saints Row IV

I love the new Sandbox mod for SR4, but I ran into a problem. Teleporting to and from the ship has caused my crew to disappear. Pierce and King are knocked out on the floor from that one mission where your betrayed. Whether I'm in the simulation or not, my crew is gone. This also means that I can no longer access the time of day. This is not the case when it comes to my other save files, just his one. If it makes any difference I was using wip8. Is it possible to add a "world state" toggle? If so that may solve my problem or any other that may arise.
 
I love the new Sandbox mod for SR4, but I ran into a problem. Teleporting to and from the ship has caused my crew to disappear. Pierce and King are knocked out on the floor from that one mission where your betrayed. Whether I'm in the simulation or not, my crew is gone. This also means that I can no longer access the time of day. This is not the case when it comes to my other save files, just his one. If it makes any difference I was using wip8. Is it possible to add a "world state" toggle? If so that may solve my problem or any other that may arise.

Did you see my updated attachment on the last page that fixes the zones? Try that with E+END and see if everything gets cleared up.
http://www.saintsrowmods.com/forum/threads/sandbox-for-saints-row-iv.4651/page-15#post-42360
 
Giver of nightmares D:
But really, thats really cool that you got the magarac (did i spell that right?) statue up and (partly) running, i like where this is going

I already know what the problem is too. The rig for Joe isn't preloaded, and our current tools have issues with repacking the preload vpp archives so I can't add it in (yet.) Once the tools are fixed I'll be able to get all sorts of stuff working; joe statue, pleasantville goofy walk, 2d sidescroller fight moves, etc.
 
I already know what the problem is too. The rig for Joe isn't preloaded, and our current tools have issues with repacking the preload vpp archives so I can't add it in (yet.) Once the tools are fixed I'll be able to get all sorts of stuff working; joe statue, pleasantville goofy walk, 2d sidescroller fight moves, etc.
Yes, that fixed the problem, thank you!
 
Before uploading this officially, would the people who were having problems in the rift activities please try out this new build. I fixed the zone swaps from E+END so it should now correctly remove all zones. Feedback is appreciated.

EDIT:
The above code for the 50s cops was also added as E+RIGHT BRACKET too if anyone wants to play with it. ;)

I can confirm that the fix works. The speed rift and platforming rifts both have no obstructions anymore. Thanks Idol!
 
I can confirm that the fix works. The speed rift and platforming rifts both have no obstructions anymore. Thanks Idol!

Fantastic. I've uploaded build 10 to the OP with those fixes, the 50s cops, and a temp version of the (broken) Joe Magarac statue change.
 
Very nice job, I'm actually surpised that teleporting from one place to another seems to take no load screen, unlike SR3, And there are definitely a lot of interesting things to see in the places.

The pleasentville walk is definitely... Interesting.... But can you do the same with the combat animation? The one in From Asha With Love and Zero Saints Thirty?
 
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