.45 alpha released! Check the OP for download!
Changelog:
!!IMPORTANT!! This release contains 2 new files needed for the superpowers fx:
dlc3_effects.xtbl
dlc3_explosions.xtbl
The edits in the above files will ALSO change them in the DLC 3 final mission, so rename/delete them temporarily if you want to replay it and have the correct fx!
Added special commands:
CTRL + DELETE = Toggle player invulnerability
CTRL + SEMICOLON = Toggle if commands process for only the host (default) or if they also affect remote coop player
Added weapon cycling from BadMadScientist. This will actually let you cycle through different upgrade level guns in realtime if you like a certain look/feature of an earlier one.
R + INSERT = Cycle Melee
R + HOME = Cycle Pistols
R + PGUP = Cycle SMGs
R + DELETE = Cycle Shotguns
R + END = Cycle Rifles
R + PGDOWN = Cycle Explosive
R + RIGHT = Cycle Special
R + LEFT = Cycle Temp Weapons
R + DOWN = Toggle single and dual wielding for weapon cycles
R + UP = Toggle limited/unlimited ammo for weapon cycles
8 + END = Hide player (also disables movement!)
* NOTE: Cycling weapon levels only works correctly if your current weapons are level 1 and not upgraded. Make sure to first downgrade weapon levels to 1 and turn off dual wielding
with Corrodias' save editor before using these commands:
http://www.saintsrowmods.com/forum/index.php?threads/sr3-save-editor-c.1042/
* WOOHOO! SUPERPOWERS NOW WORK CORRECTLY!
NOTE: A couple of the effects like the hadouken trail and the running light fx currently have substitions until we can get the actual mission fx correctly tied in.
* Fixed airplane hangar teleport so the destination coords are away from the hangar allowing you to teleport vehicles there
* Fixed Rondini docks teleport so it's on the pier and closer to the garage key
* Reorganized all commands for better grouping