Sandbox+ for SRTT

.50 alpha released with new on-foot radio features!

.50 alpha Changelog

On-foot radio now has 3 new stations
* Mission Music
* Commercials
* Newscasts

These new stations are part of the RadioData table at the top of sr3_city.lua and all tracks can be added to the custom playlist by changing the mixtape value from false to true.

G + INSERT = THE MIXX next track
G + HOME = K12 next track
G + PGUP = KRUNCH Next Track
G + DELETE = KLASSIC next track
G + END = ADULT SWIM next track
G + PGDOWN = KABRON next track
G + RIGHT = KRHYME next track
G + LEFT = GENX next track
G + DOWN = Mission music next track
G + UP = Custom Playlist next track
G + LBRACKET = Next Commercial
G + RBRACKET = Next Newscast
G + SEMICOLON = RADIO OFF
F + SEMICOLON = Reshuffle all playlists for on-foot radio


All on-foot station playlists now play in order by default. To shuffle them use F+SEMICOLON while in-game. If you want to pre-shuffle your stations on load, simply edit sr3_city.lua and change randomize_music from "off" to "on"

Old mission audio commands removed since they are no longer necessary
 
Code:
                    elseif SANDBOX_TEAM == 7 then
                    set_team(LOCAL_PLAYER, "MASCOT")
                    if COOP_COMMANDS and coop_is_active() then
                        set_team(REMOTE_PLAYER, "MASCOT")
                    end
                    sandboxplus_message("Team switched to Mascot")
Idol, does that work? If i increase the limit of Teams?

BTW: Is there anything, you can do against being naked after turning off Avatar Morph?
 
Code:
                    elseif SANDBOX_TEAM == 7 then
                    set_team(LOCAL_PLAYER, "MASCOT")
                    if COOP_COMMANDS and coop_is_active() then
                        set_team(REMOTE_PLAYER, "MASCOT")
                    end
                    sandboxplus_message("Team switched to Mascot")
Idol, does that work? If i increase the limit of Teams?
I will test it now. This is my code for Civilians team:
Code:
                elseif SANDBOX_TEAM == 8 then
                    set_team(LOCAL_PLAYER, "Civilian")
                    if COOP_COMMANDS and coop_is_active() then
                        set_team(REMOTE_PLAYER, "Civilian")
                    end
                    sandboxplus_message("Team switched to Civilians")
 
Code:
                    elseif SANDBOX_TEAM == 7 then
                    set_team(LOCAL_PLAYER, "MASCOT")
                    if COOP_COMMANDS and coop_is_active() then
                        set_team(REMOTE_PLAYER, "MASCOT")
                    end
                    sandboxplus_message("Team switched to Mascot")
Idol, does that work? If i increase the limit of Teams?

You would also need to change the conditional block of the counter up 1 so it resets correctly:

Code:
                if SANDBOX_TEAM < 7 then
                    SANDBOX_TEAM = SANDBOX_TEAM + 1
                else
                    SANDBOX_TEAM = 1
                end

Let me know if that actually works. The couple of tests I did with trying other teams didn't work out.
 
It doesn't works. Mascot's still shoot me.

I had the same results when I tried that with both mascots and civilians. The team is actually "Neutral Gang" I believe and not "Mascots" (not that it will likely make a difference.)
 
I tested it and it breaks Sandbox+. :(
mine starts fine.

Edit 1:
All teams which are in the teams.xtbl:
Playas(Saint's)
STAG(Works)
Police(Works)
Civilian(Doesn't works)
Neutral Gang(Mascots,Zombie's)
Luchadore(Works)
Morningstar(Works)
Deckers(Works)
_________________________________________________
I had the same results when I tried that with both mascots and civilians. The team is actually "Neutral Gang" I believe and not "Mascots" (not that it will likely make a difference.)
After looking into the characters.xtbl, it seems like the Mascots Personality without Mission is :"civilian normal". All the Team-member we already can recruit, status is :"gang defensive".
Maybe, we have to change the Mascot's Personality to recruit them?
 
mine starts fine.

Edit 1:
All teams which are in the teams.xtbl:
Playas(Saint's)
STAG(Works)
Police(Works)
Civilian(Doesn't works)
Neutral Gang(Mascots,Zombie's)
Luchadore(Works)
Morningstar(Works)
Deckers(Works)
_________________________________________________

After looking into the characters.xtbl, it seems like the Mascots Personality without Mission is :"civilian normal". All the Team-member we already can recruit, status is :"gang defensive".
Maybe, we have to change the Mascot's Personality to recruit them?

Changing their AI personality seems to be how the survival missions work. We've actually already discussed all of this about 3 weeks or so ago in this thread if you want to read back.
 
Back
Top