Sandbox+ for SRTT

Got a bug for you. I spawned the Daedalus, and was flying my black VTOL towards it. As I got near it the flames for the back exhaust disappeared, and it seems I have to land and take off to fix it.

(but flying back to it you'll get the same results)

BTW loving this mod. I was waiting for you IdolNinja to get to modding (loved ur work in SR3 ... I told a friend one time "no mission replayer sucks, but I bet IdolNinja will make one")

UPDATE: I landed on the Daedalus and looked back at my VTOL to see the back thrusters were going off when i wasn't in it (will test more to see if it's only on the ship or not)

Are you 100% certain that this does not happen in vanilla?
 
Well I was running the Sandbox+ the whole time (able to toggle it and everything). It happened twice (out of 2)

Also I don't know for sure, but I wonder if the Daedalus causes issue with the Gangsters in Space DLC (when you fly the ship)
 
I meant in the mission itself. I'm implying that it's possible that the Deadalus zone simply works that way and is not a bug in the mod at all, but rather a bug in the world geometry itself. I'm asking you to test and confirm this problem in the final mission if you can.
 
I experienced a bug the other day when replaying Trouble with Clones. With each mission. I lost more and more sound, until during the last mission from loading screen to loading screen, gameplay was completely silent. I'm fairly positive the cause was the Daedelus, which was floating above downtown. I figure it was being a memory hog or something. I haven't gotten a chance to test the missions again with it gone, though, but I wanted to bring it up anyway, since I can't think of any other cause (first play through a few months ago without SB+ had no problems)
 
It's not the Daedalus. It's due to the additional preloading/precaching of all the mission audio banks. Are you using the updated audio_banks.xtbl file I posted on page 51? Try that. If you still have problems then delete audio_banks.xtbl completely. The only thing this will affect is the ability to listen to on-foot mission music outside the missions.

Please let me know results either way.
 
I meant in the mission itself. I'm implying that it's possible that the Deadalus zone simply works that way and is not a bug in the mod at all, but rather a bug in the world geometry itself. I'm asking you to test and confirm this problem in the final mission if you can.

Hmmm, I actually remember flying to this thing before (months ago) in a VTOL. And I can't say for sure, but I want to say it was A okay the whole way through. I am working on something else atm, but I'll check later
 
Hi I need some help installing this mod my game is downloaded from skid row pleasse tell me how to insatll it
oh my pc is running windows 7
o_O

Thanks for letting us know that you're a pirate so we can easily ban you! How very thoughtful of you to save us the time and effort of going through a question and answer phase where you would soon learn that:
1. Most mods here (including Sandbox+) will not work correctly with pirated copies of the game
2. Piracy is a permaban on first offense as expressly laid out in our forum rules that you agreed to when signing up

Fuck off and don't let the door hit you on the ass on your way out! :)
 
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