Where shall I put functional cribs?


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  • Poll closed .
i think there is a music glitch, when i leave the crib...the music stays on, and turning off the radio does nothing.
Did you reload the save inside Three Count crib? You have to leave the interior before you switch the save, otherwise music will stay.
 
Awesome addition to the original sandbox+, have been using it for quite some time now! Thank you for doing such a wonderful job. I recently did a clean install of Windows 10 and after reinstalling SR4 and this mod it has no sound during gameplay, can't even change the audio from 0. It works perfectly fine without the mod, any issues like this that you know of or a possible fix? Any help would be greatly appreciated.

Clean install, new save, verified files and no other mods. I can provide any details you need.
 
Awesome addition to the original sandbox+, have been using it for quite some time now! Thank you for doing such a wonderful job. I recently did a clean install of Windows 10 and after reinstalling SR4 and this mod it has no sound during gameplay, can't even change the audio from 0. It works perfectly fine without the mod, any issues like this that you know of or a possible fix? Any help would be greatly appreciated.

Clean install, new save, verified files and no other mods. I can provide any details you need.
Thanks! Though it's already more like a separate project than just addition. I created crib mod from scratch, with a little help from Quantum. ;)
I think your issue is related to audio memory... Try to remove 'audio_banks.xtbl' file and check if this still happens. Just keep in mind it will break Sandbox+ on-foot radio and disable sound effects for some commands.
 
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Thanks! Though it's already more like a separate project than just addition. I created crib mod from scratch, with a little help from Quantum. ;)
I think your issue is related to audio memory... Try to remove 'audio_banks.xtbl' file and check if this still happens. Just keep in mind it will break Sandbox+ on-foot radio and disable sound effects for some commands.
You are spectacular! That was the issue exactly, thank you so much for your prompt help! I read through your change loss and see that it is indeed a whole other project now. Nicely done as always!
 
You are spectacular! That was the issue exactly, thank you so much for your prompt help! I read through your change loss and see that it is indeed a whole other project now. Nicely done as always!
Thank you so much for supporting our work, I'm really glad to hear you're enjoying the mod. :D
 
Imaged as Designed fix files don't work. I used the Expanded arsenal mod, so I used the compatibility patch for it. The game will freeze if I try and open imaged as designed with the hot key if I try. If I use the Stream2Update tool, the normal inauguration station menu appears
 
Great job with this mod, I just came to realize how thoroughly you modified the lua file, it looks a lot clearer than the original one :D
 
Imaged as Designed fix files don't work. I used the Expanded arsenal mod, so I used the compatibility patch for it. The game will freeze if I try and open imaged as designed with the hot key if I try. If I use the Stream2Update tool, the normal inauguration station menu appears
I'll check that today, though I'm pretty sure it should work properly.
Great job with this mod, I just came to realize how thoroughly you modified the lua file, it looks a lot clearer than the original one :D
Thank you very much! I've done my best to make it easy to understand, especially when it comes to customizable settings at the very beginning. :)
 
Here's new update, V3.7! Well, there aren't any new cribs but I included a bunch of fixes and improvements. ;)

--> CHANGELOG <--
  • You can now use crib teleport hotkeys to teleport outside if you're already inside the interior. This way you can go in and out immediately if you get stuck somewhere. This also prevents any issues which could occur when teleporting to the crib twice in a row (for example, Three Count building would reset to Luchadores casino state if you teleported inside twice).
  • Magarac Island teleport hotkey works in two ways. It teleports you to Magarac Island in The Saints Flow zone first and if it detects that you're in The Saints Flow zone already, it teleports you to Magarac Island in Steelport. It's pretty much the same method I used for crib teleports.
  • You can now hide your co-op partner's vehicle in Slew mode, even if you aren't in a vehicle. Script now checks if your partner is in vehicle and if he is, it goes to 'hide vehicle' command.
  • Satchel charges fix will now work for your co-op partner. Well, I found out that Expanded Arsenal Mod has some major issues in co-op but I included this tweak just in case.
  • Shortened custom notoriety cycle. I didn't remove any custom notoriety, I just tweaked the code to make it a bit shorter.
 
I have a question! What did you modify in the interface-backend.cpeg_pc and interface-backend.gpeg_pc files? Because those files are already included in another mod I'm using. Does it have something to do with the button prompts in the cribs?
 
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